Dungeon Crawl Stone Soup version 0.34-a0-572-g780caf05a1 (webtiles) character file. Game seed: 16523048914375520120 50 Marronie the Slasher (level 3, -1/29 HPs) Began as a Coglin Monk on Aug 6, 2025. Slain by a water moccasin (6 damage) ... on level 7 of the Dungeon. The game lasted 00:01:50 (881 turns). Marronie the Slasher (Coglin Monk) Turns: 881, Time: 00:01:51 Health: -1/29 AC: 6 Str: 11 XL: 3 Next: 79% Magic: 3/3 EV: 8 Int: 9 God: Gold: 39 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . (100%) a - +0 falchion {Eunkyung} rCold . . . (100%) b - +0 broad axe {Prasit} rNeg . . . (100%) c - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: confused, lethally poisoned (-1 -> -10), ambrosia-drunk, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) {Eunkyung} b - a +0 broad axe (offhand) {Prasit} Missiles d - 6 poisoned darts Armour c - a +0 scale mail (worn) Wands e - a wand of charming (3) (quivered) Scrolls c - 2 scrolls of immolation {unknown} e - a scroll of torment {unknown} h - a scroll of identify {unknown} l - a scroll of fear {unknown} Potions d - a potion of lignification {unknown} f - a potion of might {unknown} j - a potion of curing {unknown} k - a potion of moonshine {unknown} n - a potion of heal wounds {unknown} Skills: + Level 3.4 Fighting * Level 3.8 Long Blades - Level 3.0 Dodging - Level 1.0 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 0% 3d8 98% 2 Tukima's Dance Hex 0% N/A 100% 3 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 26950 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aim: a water moccasin (chance to affect: 49%) The water moccasin resists with some effort. Aiming: Charm Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (chance to affect: 49%) The water moccasin is charmed. You swap places. Found 13 gold pieces. Found a brown potion. You now have 39 gold pieces (gained 13). n - a brown potion The water moccasin is no longer charmed. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. You hit the water moccasin with your +0 broad axe. The water moccasin is lightly wounded. You slash the water moccasin with your +0 falchion! You feel very sick. The water moccasin bites you. x2 You are lethally poisoned! The water moccasin poisons you! You barely miss the water moccasin with your +0 broad axe. The water moccasin is heavily wounded. You barely miss the water moccasin with your +0 falchion. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin completely misses you. You are confused. You feel invigorated. You feel very sick. The water moccasin closely misses you. You're too confused to move! You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... # #.#.#..# .....#..# ###.###.^# #......####### ####.......... #.#.####### #.#.# #########.#.# .......@S.#.. ############# You could see a water moccasin. Vanquished Creatures 2 adders (D:4) 2 orcs (D:3) A giant cockroach (D:2) 2 hobgoblins (D:1) 4 jackals (D:4) 3 quokkas A ball python (D:4) A bat (D:1) 6 endoplasms 2 frilled lizards A goblin (D:2) 4 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 174 | D:2 | Reached XP level 2. HP: 23/24 MP: 2/2 500 | D:3 | Reached XP level 3. HP: 29/29 MP: 3/3 761 | D:4 | Reached skill level 1 in Stealth 833 | D:4 | You fall into a shaft and drop 3 floors! 855 | D:7 | Noticed a water moccasin 881 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, dreamdust_mushroom_princess D:2: layout_loops_ring D:3: layout_basic, minmay_pentangle D:4: layout_basic, minmay_quadrilaterals D:7: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 1 | 1.0 Fighting | | 3.4 Long Blades | | 3.8 Action || total ---------------------------++------- Melee: Falchion || 61 Short sword || 7 Hand axe || 6 Broad axe || 28 Evoke: Wand || 3 Use: Potion || 1 Armour: Robe || 10 Scale mail || 37 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 890 | 873 | 17 | 0 | 604 | 5 | 178.0 | Dungeon | 890 | 873 | 17 | 0 | 604 | 5 | 178.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 310 daAuts D:3: 219 daAuts D:1: 170 daAuts D:2: 142 daAuts D:7: 48 daAuts