Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (2, -7, D:1) a +0 leather armour (3, 9, D:1) an amulet of magic regeneration (15, 0, D:1) a +0 morningstar of protection {Anan} (32, -11, D:1) a +0 club (32, -2, D:1) a +0 war axe (38, 5, D:1) a +0 club (39, -12, D:1) a ring of resist corrosion (40, 20, D:1) a ball python corpse (skeletalised by now) (50, 20, D:1) a +0 dagger a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (52, 21, D:1) a rat corpse (skeletalised by now) (52, 38, D:1) an orb of light (56, 11, D:1) a +0 club Level 2 of the Dungeon [Shop] The Oracle's Delphic Readings a parchment of Mercury Arrow (81 gold) a book of Frost (200 gold) a scroll of teleportation (30 gold) a parchment of Confusing Touch (108 gold) a scroll of noise (10 gold) a scroll of teleportation (30 gold) (7, 25, D:2) a rimehorn talisman (18, 18, D:2) a quokka skeleton (20, -1, D:2) a +0 robe (23, 9, D:2) a +0 mace a quokka corpse (skeletalised by now) (45, 9, D:2) a quokka skeleton (45, 37, D:2) a +0 dagger (50, 23, D:2) a +0 whip (55, 21, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (7, 1, D:3) a +0 sling (9, -7, D:3) a +0 robe a +0 club the human skeleton of Jessica (10, 6, D:3) a +0 robe (11, -9, D:3) a +0 short sword a kobold skeleton (14, -10, D:3) a +0 dagger {Busisiwe} (19, -10, D:3) a rimehorn talisman (19, 8, D:3) a +0 mace (23, -3, D:3) a +0 robe (26, -5, D:3) a bat skeleton (31, 3, D:3) a rat skeleton (33, 9, D:3) a +0 quarterstaff (38, 2, D:3) a +0 dagger (39, -3, D:3) a +0 whip (42, -3, D:3) a +0 club (49, 3, D:3) a +0 sling Level 4 of the Dungeon (1, 11, D:4) a quokka corpse (skeletalised by now) (3, 37, D:4) a +0 hand axe (5, 45, D:4) a +0 whip (7, 13, D:4) 3 atropa-tipped darts (31, 50, D:4) an iguana skeleton Level 5 of the Dungeon [Shop] Yjojyv Vey's Antique Weapon Emporium a +0 hand axe (78 gold) a +0 flail (91 gold) a +2 whip of venom (390 gold) a +0 great sword (260 gold) a +1 antimagic broad axe (884 gold) a +0 short sword (78 gold) (0, 0, D:5) a +0 robe (17, -11, D:5) a +0 war axe (24, 18, D:5) a +2 mace of holy wrath (25, 22, D:5) a +0 robe (41, -1, D:5) a +0 club a +0 ring mail (44, 9, D:5) a +0 giant club Level 6 of the Dungeon Level 7 of the Dungeon (13, -12, D:7) a +0 helmet (17, -9, D:7) a +0 short sword (17, -8, D:7) a +0 club a +0 ring mail (18, -11, D:7) a +0 dagger a +0 robe (18, -9, D:7) a +0 dagger a +0 robe (30, 6, D:7) 8 gold pieces (31, 5, D:7) 10 gold pieces (31, 6, D:7) 9 gold pieces (32, 6, D:7) 13 gold pieces (33, 6, D:7) 20 gold pieces (33, 7, D:7) 13 gold pieces (34, 4, D:7) 11 gold pieces (34, 5, D:7) 7 gold pieces Level 10 of the Dungeon (0, 0, D:10) a +0 pair of boots (7, -12, D:10) a +2 short sword of venom a +0 ring mail (9, -18, D:10) a +0 dagger a +0 robe (10, -20, D:10) a +0 long sword {Bonhwa} a +0 chain mail (13, -23, D:10) a +1 dagger of electrocution {Therese} a ring of see invisible (20, -40, D:10) a +0 helmet Level 11 of the Dungeon (0, 0, D:11) a scroll of noise (4, -2, D:11) a +0 hand axe (30, -37, D:11) a +0 flail (30, -35, D:11) a +0 mace a +0 ring mail (31, -37, D:11) a +0 whip a +0 leather armour (31, -36, D:11) a +0 short sword a +0 scale mail a +0 dire flail a +0 plate armour Level 12 of the Dungeon (24, -13, D:12) a parchment of Awaken Armour (24, -1, D:12) a potion of curing (25, -14, D:12) 14 gold pieces (25, -13, D:12) 6 gold pieces (25, -8, D:12) 18 gold pieces (25, -7, D:12) a parchment of Forge Blazeheart Golem (25, -6, D:12) 6 gold pieces (25, -4, D:12) a +0 pair of boots (25, -1, D:12) 10 gold pieces (25, 0, D:12) 22 gold pieces (39, -1, D:12) a ring of ice (41, -8, D:12) a parchment of Forge Monarch Bomb (41, -7, D:12) a parchment of Permafrost Eruption (41, -6, D:12) a parchment of Borgnjor's Vile Clutch (42, -8, D:12) a +5 ring of evasion (42, -7, D:12) the +1 pair of gloves of the Tanner {rN+ Dex+2 Stlth+} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (42, -6, D:12) a manual of Axes (43, -1, D:12) 16 gold pieces Level 13 of the Dungeon (1, 1, D:13) a poisoned dart (4, 5, D:13) 3 javelins (4, 9, D:13) a poisoned dart (5, 4, D:13) a poisoned dart (5, 11, D:13) a parchment of Inner Flame (6, 4, D:13) 20 gold pieces a +0 giant club (7, 3, D:13) a parchment of Ensorcelled Hibernation a +0 chain mail (7, 5, D:13) 32 gold pieces (9, 3, D:13) 2 potions of ambrosia (9, 5, D:13) 7 gold pieces (13, 7, D:13) a parchment of Summon Cactus Giant (26, -5, D:13) a poisoned dart (33, -3, D:13) 2 scrolls of noise (37, -7, D:13) 21 gold pieces the Ecumenical Temple