Dungeon Crawl Stone Soup version 0.34-a0-472-g80739182b4 (webtiles) character file. Game seed: 7479873630231565427 251 Marronie the Slasher (level 6, -2/49 HPs) Began as a Coglin Monk on July 31, 2025. Slain by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:05:28 (1479 turns). Marronie the Slasher (Coglin Monk) Turns: 1479, Time: 00:05:29 Health: -2/49 AC: 0 Str: 11 XL: 6 Next: 13% Magic: 6/6 EV: 12 Int: 9 God: Gold: 109 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . (100%) a - +0 long sword {Suphaphon} rCold . . . (100%) b - +2 dagger (venom) {Salvador} rNeg . . . (100%) (no body armour) rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: about to teleport A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Suphaphon} b - a +2 dagger of venom (offhand) {Salvador} Missiles c - a poisoned dart (quivered) e - 3 javelins f - 3 boomerangs Armour d - a +0 robe g - a +0 ring mail Scrolls w - a scroll of enchant weapon a - a scroll of enchant armour Potions d - 2 potions of curing {unknown} Skills: + Level 4.3 Fighting * Level 5.4 Long Blades - Level 3.0 Dodging - Level 1.0 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 0% N/A 77% 3 Ozocubu's Armour Ice 0% N/A 77% 3 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25799 Temple: D:4-7 Altars: Beogh Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The orc is lightly wounded. You hit the orc but do no damage. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc barely misses you. You hit the orc with your +0 long sword. The orc is moderately wounded. You hit the orc with your +1 dagger of venom. The orc barely misses you. The orc closely misses you. You hit the orc with your +0 long sword. You kill the orc! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the orc with your +0 long sword. You closely miss the orc with your +1 dagger of venom. The orc barely misses you. You slash the orc with your +0 long sword! You kill the orc! You start resting. A water moccasin is nearby! Okay, then. As you open the door, it creaks loudly! A sleepcap comes into view. Found 2 amethyst potions. There is an open door here. As you read the scroll labelled NAILENUASIO, it crumbles to dust. It is a scroll of enchant weapon. Your +1 dagger of venom {Salvador} glows red for a moment. c -> w - a scroll of enchant weapon As you read the scroll labelled UQAM FA NEI, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. As you read the scroll labelled DAROG ORUA, it crumbles to dust. It is a scroll of identify. k -> a - a scroll of enchant armour The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * As you read the scroll labelled TOL QOIHYPP, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The water moccasin bites you! You die... ........#..........).......... ........#..........).........# ........#......#####.).......# ........#......#...#...).....# ........#......#!..+.........+ ########'#......#...#.........# ................#...#.........# ...............S#f..#.....(...# ................@...#....(..(S# ................#...#........(# ................#...#.........# ................#...# ................#...# ###+##########+##...# ...# ...+ You could see a water moccasin (inner flame) and a sleepcap (inner flame). Vanquished Creatures 2 orc priests (D:4) A hound (D:5) 2 iguanas (D:4) 2 orc wizards 4 ufetubi A dart slug (D:1) A ribbon worm (D:4) 5 orcs A hobgoblin (D:4) 8 jackals (D:1) A ball python (D:4) 2 bats (D:1) 2 frilled lizards A giant cockroach (D:1) 6 goblins 5 kobolds A rat (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 76 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 221 | D:3 | Reached XP level 3. HP: 24/29 MP: 3/3 274 | D:5 | Entered Level 5 of the Dungeon 301 | D:4 | Reached skill level 1 in Stealth 377 | D:4 | Reached skill level 4 in Long Blades 377 | D:4 | Reached XP level 4. HP: 13/35 MP: 4/4 1105 | D:4 | Found a roughly hewn altar of Beogh. 1115 | D:4 | Reached XP level 5. HP: 42/42 MP: 5/5 1126 | D:4 | Reached skill level 5 in Long Blades 1315 | D:5 | Noticed an ogre 1440 | D:5 | Noticed a water moccasin 1441 | D:5 | Reached XP level 6. HP: 19/49 MP: 6/6 1479 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_rooms D:2: layout_loops_cross, patterned_corridor, uniq_sigmund D:3: layout_rooms, serial_shops, shop, minmay_vboxes, uniq_grinder D:4: layout_basic, kennysheep_orc_chapel D:5: layout_gridville, minitemple, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.0 Stealth | 1 | 1.0 Long Blades | 4 5 | 5.4 Fighting | 4 | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 61 | 5 || 66 Dagger | 8 | 30 || 38 Short sword | 11 | || 11 Mace | 6 | 5 || 11 Long sword | | 35 || 35 Throw: Dart | | 20 || 20 Use: Potion | 1 | || 1 Scroll | | 4 || 4 Stab: Sleeping | | 2 || 2 Armour: Robe | 30 | 17 || 47 Skin | | 9 || 9 Dodge: Dodged | 37 | 36 || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1474 | 1433 | 41 | 36 | 921 | 5 | 294.8 | Dungeon | 1474 | 1433 | 41 | 36 | 921 | 5 | 294.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1003 daAuts D:5: 236 daAuts D:1: 173 daAuts D:3: 50 daAuts D:2: 10 daAuts