Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 17, D:1) a +0 whip (20, -2, D:1) a +0 robe (20, 4, D:1) a +0 short sword (27, -4, D:1) a +0 dagger (30, -8, D:1) a +0 mace (42, 34, D:1) a +0 dagger (43, -8, D:1) a quill talisman (57, 32, D:1) a +0 whip (61, 17, D:1) a +0 robe (61, 25, D:1) a ring of positive energy (64, 25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (1, -14, D:2) a +0 dagger (2, -15, D:2) a +0 club a +0 club a +0 club a +1 animal skin a +0 club (11, -17, D:2) a +0 pair of boots (17, 16, D:2) a +0 leather armour (19, -12, D:2) an orb of light (24, 10, D:2) a +0 robe (29, -16, D:2) a +0 dagger (35, -26, D:2) a +1 dagger of venom a +0 robe (47, 0, D:2) a ring of see invisible (53, 5, D:2) a +0 whip (53, 7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -8, D:3) a +0 leather armour a ball python skeleton (3, -13, D:3) a +0 dagger a +0 robe a +0 club (4, -14, D:3) a +2 trident of venom a +0 leather armour (10, -25, D:3) a +0 short sword a kobold skeleton (10, -19, D:3) a +4 ring of slaying a +0 great sword (10, -12, D:3) a quokka skeleton (11, -25, D:3) a +0 dagger a goblin skeleton (14, -10, D:3) a quokka corpse (skeletalised by now) (14, -9, D:3) a quokka skeleton (14, -8, D:3) a quokka corpse (skeletalised by now) (15, 8, D:3) a quill talisman (19, 9, D:3) 5 stones a +0 whip a kobold skeleton (23, 9, D:3) a +0 leather armour (26, -26, D:3) a jackal skeleton (27, -26, D:3) a jackal skeleton (29, 10, D:3) a jackal skeleton (35, -25, D:3) a +0 dagger (42, -1, D:3) a +0 robe a +0 heavy scythe the human skeleton of Sigmund (44, -14, D:3) a +0 ring mail (51, -20, D:3) a +0 short sword a +0 hand axe an orc skeleton (52, -22, D:3) a +0 flail an orc skeleton Level 4 of the Dungeon (8, -45, D:4) a +0 pair of boots (12, -47, D:4) a +0 whip 2 stones a kobold skeleton (34, -3, D:4) a +0 robe (36, 14, D:4) a +0 plate armour (39, -6, D:4) a +0 pair of boots (51, -29, D:4) an adder corpse (skeletalised by now) (54, -37, D:4) a +4 ring of protection Level 5 of the Dungeon (0, 0, D:5) a parchment of Brom's Barrelling Boulder Level 6 of the Dungeon Level 7 of the Dungeon (0, 0, D:7) a +0 robe (1, 2, D:7) a +0 quarterstaff a +0 sling a +0 leather armour (4, 0, D:7) a +0 halberd a +0 robe (7, 14, D:7) a +0 hand axe a +0 chain mail (8, 12, D:7) a +0 trident (8, 13, D:7) a +0 dagger a +0 robe (9, 13, D:7) a +0 mace (20, -5, D:7) a +0 ring mail (21, 37, D:7) a +0 rapier (29, 33, D:7) a +0 short sword (30, 28, D:7) a +2 dagger of speed {Nefertari} (42, 29, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 falchion of distortion a +0 leather armour (3, -2, D:8) a +0 dagger a +0 robe (3, -1, D:8) a +0 short sword (6, -4, D:8) a +0 whip a +0 club (8, -5, D:8) a +1 dagger of draining (9, -6, D:8) a +0 dagger (9, -5, D:8) a +0 club 5 stones a +0 club a +0 club (10, -5, D:8) a +0 short sword a +0 whip Level 9 of the Dungeon (10, 3, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +2 mace of protection Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail the Ecumenical Temple the Necropolis (0, 0, Necropolis) 6 gold pieces (0, 1, Necropolis) 7 gold pieces (1, 1, Necropolis) 6 gold pieces (3, -4, Necropolis) the ring of Xom's Castigation {rElec rF++ rC- MP-5 Fire} [ring of fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. MP-5: It affects your magic capacity (-5). Fire: It increases the power of your Fire spells. (4, -5, Necropolis) +0 fire dragon scales (4, -4, Necropolis) 16 gold pieces (4, -3, Necropolis) 9 gold pieces (4, -2, Necropolis) 16 gold pieces (4, -1, Necropolis) a rimehorn talisman (5, -3, Necropolis) a potion of heal wounds (5, -2, Necropolis) a parchment of Frozen Ramparts