Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (3, -3, D:1) a bat corpse (skeletalised by now) (6, 23, D:1) a +0 scale mail (13, 41, D:1) a +0 club (19, 15, D:1) a jackal corpse (skeletalised by now) (28, 19, D:1) an orb of light a goblin skeleton a frilled lizard skeleton (36, 37, D:1) a +0 robe (46, 27, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -14, D:2) a rat skeleton (5, -5, D:2) a +0 club a +0 robe (11, 12, D:2) a +0 mace (21, -11, D:2) a +0 whip (22, -29, D:2) a bat corpse (skeletalised by now) (22, -2, D:2) a bat skeleton (23, -15, D:2) a +0 robe (25, 21, D:2) a +0 dagger 2 stones (29, -27, D:2) 4 stones (39, 12, D:2) a +0 leather armour (43, -13, D:2) a +0 dagger a bat skeleton (44, -15, D:2) a +0 dagger a +0 club (45, -18, D:2) a +0 robe (48, -3, D:2) a +0 sling (55, 4, D:2) a ring of see invisible (61, 4, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a ring of see invisible (24, 18, D:3) 2 stones a +0 whip (27, -5, D:3) a +0 dagger (30, 17, D:3) 2 stones a +0 club (31, 16, D:3) a +0 robe (32, 9, D:3) 6 stones (33, 13, D:3) a +0 dagger (37, -16, D:3) a +0 ring mail (38, -19, D:3) 5 stones (40, 22, D:3) a +0 pair of gloves (42, -3, D:3) an amulet of guardian spirit (43, 3, D:3) a hobgoblin corpse (skeletalised by now) (47, 33, D:3) a +0 club (53, 25, D:3) a +0 club (56, -12, D:3) a +0 dagger a +0 sling (56, -11, D:3) a +0 sling a +0 club a +0 dagger a +0 club a +0 dagger (56, -9, D:3) a +0 dagger {Teghnoor} a +0 dagger (56, 7, D:3) a +0 robe (57, -12, D:3) a +0 spear a +0 animal skin (57, -11, D:3) a +0 dagger Level 4 of the Dungeon (4, -2, D:4) a +0 hand axe (5, 16, D:4) a +0 dagger a +0 sling (7, 11, D:4) a staff of air (18, -8, D:4) a +0 club (19, -8, D:4) 3 flux baubles (24, 7, D:4) a +0 falchion {Florimund} (26, 5, D:4) a +0 leather armour (35, 35, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a book of the Moon (7, 2, D:5) a +0 dagger a +0 dagger a +0 robe (7, 4, D:5) a +0 dagger a +0 robe (7, 5, D:5) a +0 club (8, 5, D:5) a +0 dagger (9, 1, D:5) a +0 flail (13, -1, D:5) a +0 chain mail (26, 2, D:5) a ring of poison resistance (36, -1, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 orcbow (2, 10, D:6) a staff of conjuration (10, 8, D:6) a +0 whip (27, -1, D:6) a +0 dagger a +0 leather armour (29, -2, D:6) a +0 dagger a +0 robe (30, -1, D:6) a +0 hand axe (31, -8, D:6) a ring of poison resistance Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, -1, D:7) a +0 whip (1, 0, D:7) a +0 battleaxe a +0 robe (2, -2, D:7) a +3 halberd a +0 robe (2, -1, D:7) a +0 flail (3, -2, D:7) a +0 spear (4, -1, D:7) a +2 halberd a +0 robe a +2 spear of venom a +0 robe (9, -5, D:7) a +0 short sword Level 8 of the Dungeon (1, 6, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 7, D:8) a +0 robe a +0 morningstar (2, 7, D:8) a +0 club (10, 7, D:8) a +0 robe Level 9 of the Dungeon (3, -5, D:9) the inkwell talisman of Cocih {+Blink rN+ Int+4 Dex-2} [inkwell talisman] +Blink: It lets you blink. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (unseen) (3, 2, D:9) a +0 war axe Level 10 of the Dungeon (1, 5, D:10) 2 javelins (3, 6, D:10) a javelin (6, 5, D:10) 24 gold pieces a +0 giant club a +0 giant club (7, 5, D:10) 9 gold pieces 4 poisoned darts (8, 0, D:10) a poisoned dart (8, 4, D:10) 2 poisoned darts Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (2, 2, D:11) 4 gold pieces a +0 dagger a +0 robe (2, 3, D:11) 6 gold pieces a +0 dagger a +0 robe (3, 4, D:11) a +0 long sword {Gustavo} a +0 plate armour (4, 4, D:11) a +0 mace (4, 5, D:11) a +0 robe a +0 dagger (5, 3, D:11) a +0 club (5, 13, D:11) 26 gold pieces (9, -4, D:11) a book of Touch the Ecumenical Temple