Marronie Level 1 of the Dungeon (0, 0, D:1) a +5 ring of evasion (2, -4, D:1) 9 stones (12, -1, D:1) a hobgoblin corpse (skeletalised by now) (13, -8, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (14, 16, D:2) a +0 club (18, 23, D:2) a +0 mace (18, 24, D:2) a +0 trident an orc corpse (skeletalised by now) (20, 4, D:2) 4 atropa-tipped darts (20, 21, D:2) a goblin corpse (skeletalised by now) (21, 22, D:2) a +0 short sword an orc corpse (skeletalised by now) (21, 41, D:2) a +0 hand axe (22, 30, D:2) an adder corpse (skeletalised by now) (24, 1, D:2) a bat corpse (skeletalised by now) (24, 19, D:2) an orb of mayhem (24, 33, D:2) a jackal corpse (skeletalised by now) (27, 22, D:2) a frilled lizard corpse (skeletalised by now) (28, 1, D:2) a +0 sling (28, 22, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (2, 13, D:3) a +0 dagger a goblin corpse (7, 19, D:3) 5 stones (17, 12, D:3) a +0 short sword a giant cockroach corpse (17, 32, D:3) a +0 club a +0 club a +0 flail a +0 club a gnoll corpse (skeletalised by now) (23, 16, D:3) a +0 whip (24, 19, D:3) a bombardier beetle corpse (24, 20, D:3) a +0 dagger (29, 21, D:3) a +0 falchion {Ankhesenamen} Level 4 of the Dungeon (0, 0, D:4) a potion of curing (14, -12, D:4) an adder corpse