Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, -3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (1, 13, D:2) the ring of Cemonusm {rF- rN++ MP+9 Stlth+} [ring of magical power] rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (20, -9, D:2) a +0 short sword (21, 3, D:2) 5 stones a +0 chain mail Level 3 of the Dungeon (7, 12, D:3) an orb of light a +0 robe (9, 12, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a potion of curing (1, 1, D:4) 6 stones (3, -15, D:4) a quokka corpse (5, -17, D:4) a ring of see invisible (6, -4, D:4) a +0 dagger a goblin corpse (10, 4, D:4) a ball python corpse (11, -17, D:4) a +0 short sword a stone (12, 5, D:4) a +0 leather armour (13, -12, D:4) a +0 short sword a +0 hand axe a +0 dagger a quokka corpse (skeletalised by now) (22, -7, D:4) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now)