Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 12, D:1) a +0 leather armour (9, 6, D:1) a +0 whip (18, 32, D:1) a maw talisman (20, 35, D:1) a +0 short sword (21, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, 29, D:1) a +0 dagger (26, 9, D:1) a +0 short sword (34, -1, D:1) a +0 whip (34, 45, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, -20, D:2) a +0 short sword 8 stones (10, -15, D:2) 8 stones (11, -20, D:2) a +0 short sword 3 stones (11, -5, D:2) a +0 sling (12, -24, D:2) a +0 plate armour (18, -2, D:2) a +0 dagger 5 stones (18, 2, D:2) the +8 whip of Ulicw {antimagic, Str+4} Str+4: It affects your strength (+4). (20, -6, D:2) a +0 dagger (21, -24, D:2) a +0 sling a +4 dagger (23, 6, D:2) a flux talisman (32, -12, D:2) a +0 robe (32, -11, D:2) a +0 orcbow (39, 0, D:2) a +0 club (44, -31, D:2) a +0 club (45, -27, D:2) 8 stones (48, -30, D:2) a +2 dagger of holy wrath Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 2, D:3) a +0 club (2, 1, D:3) a +0 spear (2, 3, D:3) a +0 whip (4, 10, D:3) a +0 dagger (5, 1, D:3) a +0 spear (7, -6, D:3) a ring of magical power (12, -37, D:3) 6 stones (19, -25, D:3) 6 stones (26, 7, D:3) a +0 hand axe (30, 8, D:3) a serpent talisman (36, -33, D:3) a +2 short sword of electrocution {Chidori} (48, -29, D:3) a +0 leather armour (51, -33, D:3) 5 stones (58, -23, D:3) a ring of willpower Level 4 of the Dungeon (1, -20, D:4) 4 stones (3, -6, D:4) a hound skeleton (5, 5, D:4) a ball python skeleton (8, -16, D:4) a ring of see invisible (11, 19, D:4) 7 stones (12, -16, D:4) a +0 dagger of draining a kobold corpse (skeletalised by now) (13, -17, D:4) 4 stones (14, 3, D:4) a +0 mace {Isabel} (16, 11, D:4) a quokka skeleton (18, 7, D:4) a +0 robe a +0 dagger an orc skeleton (26, 12, D:4) an orb of light a +0 robe (27, -1, D:4) a jackal skeleton a jackal skeleton (31, -31, D:4) a +0 dagger a +0 robe a +0 mace a +0 scale mail a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (32, -30, D:4) a +0 club an orc corpse (skeletalised by now) (33, 3, D:4) a +0 robe (34, 15, D:4) a ball python skeleton a hobgoblin skeleton (36, -10, D:4) a +0 whip 5 stones (40, -18, D:4) a +0 falchion {Nakurtum} (49, -13, D:4) 4 stones (49, -6, D:4) 2 stones Level 5 of the Dungeon (12, 13, D:5) 3 stones (14, 19, D:5) a quokka corpse (skeletalised by now) (17, 13, D:5) a hound skeleton (32, -11, D:5) a +0 hand axe (36, 4, D:5) a +0 dagger of venom (36, 6, D:5) a +0 robe (43, -2, D:5) a +0 cloak (46, -11, D:5) a quokka corpse (skeletalised by now) Level 6 of the Dungeon Level 7 of the Dungeon (0, 0, D:7) a +0 robe (8, -3, D:7) 18 gold pieces (13, 3, D:7) 6 gold pieces a +0 dagger a +0 chain mail (14, 20, D:7) the staff of the Bespelling Gods {rElec rPois rC- Str-3 Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (17, -1, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 falchion a +0 leather armour (20, 0, D:7) a +0 short sword a +0 war axe (20, 2, D:7) a +0 dagger a +0 short sword a +0 falchion a +0 leather armour the Ecumenical Temple