Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -21, D:1) a frilled lizard corpse (skeletalised by now) (8, -12, D:1) a bat corpse (skeletalised by now) (10, -1, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (17, -26, D:1) a quokka corpse (skeletalised by now) (19, -26, D:1) a +0 dagger 2 stones (24, -18, D:1) an orb of light a +0 robe (25, -16, D:1) a +0 club (54, -23, D:1) a +0 club (56, -14, D:1) a +6 ring of dexterity Level 2 of the Dungeon (1, -16, D:2) an adder corpse (skeletalised by now) (1, -1, D:2) a bat corpse (skeletalised by now) (3, -15, D:2) an amulet of faith (7, -11, D:2) a hobgoblin corpse (skeletalised by now) (7, -4, D:2) 2 stones (13, -23, D:2) a rat corpse (skeletalised by now) (13, -12, D:2) an adder corpse (skeletalised by now) (19, -21, D:2) the +1 whip "Funi" {flame, +Blink rF- rN++ rCorr} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (21, -30, D:2) a +0 sling (23, -17, D:2) a +0 leather armour (24, 2, D:2) a rat corpse (skeletalised by now) (27, -28, D:2) a quokka corpse (skeletalised by now) (27, -19, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 6 stones (15, -26, D:3) 4 stones (15, -6, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (3, 4, D:4) a +0 dagger of venom 4 stones (5, -8, D:4) a ribbon worm corpse (11, 2, D:4) a +0 hand axe a +0 leather armour an orc corpse (12, -8, D:4) a potion of attraction (12, -2, D:4) a +0 dagger a goblin corpse (14, 7, D:4) 3 stones (17, 18, D:4) a +0 hand axe