Marronie Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, -13, D:1) a ball python corpse (skeletalised by now) (4, -22, D:1) a ring of fire (15, -3, D:1) a bat corpse (skeletalised by now) (18, 7, D:1) a frilled lizard corpse (skeletalised by now) (22, -20, D:1) a quokka corpse (skeletalised by now) (53, -9, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a kobold corpse (skeletalised by now) (7, 1, D:2) a jackal corpse (skeletalised by now) (10, 14, D:2) a hobgoblin corpse (12, 14, D:2) a +0 dagger a goblin corpse (15, -17, D:2) a +0 dagger a kobold corpse (17, -2, D:2) 2 stones (17, 11, D:2) a +0 helmet (17, 20, D:2) a frilled lizard corpse (22, 21, D:2) a ball python corpse (23, 3, D:2) a +2 dagger of venom {Ingwe} (24, 4, D:2) a +0 hand axe a +0 chain mail the human corpse of Terence (26, -21, D:2) an adder corpse (28, 20, D:2) a +0 mace (32, -21, D:2) an orb of light a +0 robe (32, -8, D:2) the +2 helmet of the Pits of Slime {rPois Regen+ Str-5} Str-5: It affects your strength (-5). rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (39, 1, D:2) a +0 short sword a kobold corpse (skeletalised by now) (40, 1, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 5 stones (1, 10, D:3) a +0 ring mail (2, 14, D:3) 2 stones