Marronie Level 1 of the Dungeon (0, 0, D:1) an amulet of the acrobat (14, -9, D:1) 8 stones (20, -9, D:1) 8 stones (21, -5, D:1) a hobgoblin corpse (skeletalised by now) (22, -4, D:1) a +0 dagger a stone Level 2 of the Dungeon [Shop] Cotim's Armour Emporium a +0 pair of gloves (54 gold) the +2 barding of Fortification {-Cast rPois Regen+ Int-4} (396 gold) Int-4: It affects your intelligence (-4). rPois: It protects you from poison. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. a +0 robe (8 gold) a scarf of harm (108 gold) an orb of mayhem (156 gold) a +2 pair of boots of flying (258 gold) a +0 scale mail (48 gold) a +2 pair of boots of rampaging (258 gold) a +1 leather armour of willpower (168 gold) Level 4 of the Dungeon (0, 0, D:4) 5 stones (15, 8, D:4) a +0 hand axe (15, 24, D:4) 2 stones a +0 dagger (24, -9, D:4) a +0 club (26, -5, D:4) an adder corpse (skeletalised by now) (31, -1, D:4) a ring of fire (37, 23, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (38, 23, D:4) a +0 flail a +0 mace a +0 chain mail a +0 short sword an orc corpse (skeletalised by now) (59, -22, D:4) a black bear corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Cofunkeo's Jewellery Emporium the ring of Circh {rElec rPois rC+ rN+} (711 gold) [ring of protection from cold] rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. a ring of wizardry (450 gold) a ring of willpower (375 gold) the ring of the Mage {Wiz Archmagi} (765 gold) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. a ring of wizardry (450 gold) the amulet "Feases" {Reflect +Inv Fly rN++ SH+5} (849 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN++: It greatly protects you from negative energy. +Inv: It lets you turn invisible. Fly: It grants you flight. SH+5: It affects your SH (+5). a ring of protection from fire (375 gold) a ring of willpower (375 gold) (0, 0, D:5) a +0 quarterstaff of speed (11, 8, D:5) a +0 giant spiked club an ogre skeleton (16, 15, D:5) a +0 flail a +0 leather armour a +0 flail a +0 scale mail a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (16, 27, D:5) a +0 dagger an orc skeleton (17, 16, D:5) a +0 flail a +0 short sword a +0 orcbow an orc skeleton an orc skeleton (17, 26, D:5) a +0 dagger a +0 robe (17, 27, D:5) a +0 dagger a boomerang (24, 11, D:5) a +0 robe (29, 20, D:5) a +0 mace a +0 chain mail (33, 32, D:5) a +0 pair of boots (36, 13, D:5) an orb of light (37, 44, D:5) a +0 trident (40, 5, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) 5 stones (0, 3, D:6) a +0 dagger