Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 whip (23, 18, D:1) 7 stones (26, 24, D:1) 7 gold pieces (27, 25, D:1) a scroll of noise (28, 14, D:1) 4 stones (30, 9, D:1) a potion of degeneration Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (6, -30, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, -20, D:3) a rat corpse (15, -10, D:3) a +0 leather armour (18, -8, D:3) a hobgoblin corpse (19, -30, D:3) a hobgoblin corpse (23, -43, D:3) a +0 club (23, 6, D:3) a +0 leather armour (24, -4, D:3) 2 stones (27, -7, D:3) a +0 mace (30, 6, D:3) 4 gold pieces (31, 4, D:3) an adder corpse