Marronie Level 1 of the Dungeon (0, 11, D:1) a +0 robe Level 2 of the Dungeon (5, 1, D:2) an adder corpse (skeletalised by now) (36, 27, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -2, D:3) 14 gold pieces (10, -9, D:3) 9 gold pieces (12, -8, D:3) a bat corpse (12, -6, D:3) an adder corpse Level 4 of the Dungeon [Shop] Peuneolei's Assorted Antiques the +14 crystal plate armour of Imperfection {rPois Dex+6} (4068 gold) Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. a serpent talisman (840 gold) a lightning rod (4/4) (1120 gold) a scroll of fog (112 gold) a scroll of identify (56 gold) a potion of curing (84 gold) a scroll of teleportation (84 gold) a +0 leather armour (56 gold) [Shop] Qeazurch's Antique Weapon Emporium a +1 sling of draining (232 gold) a +0 hand axe of venom (134 gold) the +6 dagger of the Hall of Blades {freeze, *Rage rN+ Str+2} (1125 gold) Str+2: It affects your strength (+2). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 great sword of freezing (568 gold) a +0 hand axe (72 gold) a +0 rapier (96 gold) a +0 heavy mace (177 gold) (0, 0, D:4) a +0 short sword (5, -2, D:4) a +0 club