Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, -34, D:1) a +0 dagger (12, -3, D:1) a +0 dagger (13, -33, D:1) a bat corpse (skeletalised by now) (17, -24, D:1) a hobgoblin corpse (skeletalised by now) (18, -19, D:1) a +6 ring of intelligence Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 plate armour a goblin corpse (skeletalised by now) (0, 1, D:2) a frilled lizard corpse (skeletalised by now) (8, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (12, -1, D:2) a ring of resist corrosion (20, 1, D:2) a quokka corpse (skeletalised by now) (21, 1, D:2) a frilled lizard corpse (skeletalised by now) (26, 0, D:2) the +0 ring mail of the Growing Gods {Harm rC++ Str+3 Dex-4} Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). rC++: It greatly protects you from cold. Harm: It increases damage dealt and taken. Level 3 of the Dungeon (0, 0, D:3) a +0 whip (5, 3, D:3) a scroll of immolation (6, 3, D:3) 5 large rocks (11, 1, D:3) an orb of light a +0 robe Level 4 of the Dungeon (0, 0, D:4) 6 stones (19, -20, D:4) a +0 club (19, -2, D:4) 9 gold pieces (20, -6, D:4) a +0 dagger (24, -21, D:4) a +0 dagger a +0 robe