Dungeon Crawl Stone Soup version 0.32-a0-2069-g78ccd735b5 (webtiles) character file. Game seed: 15242944270766789568 543 Marronie the Slasher (level 7, -2/56 HPs) Began as a Coglin Monk on Aug 9, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:03:48 (2072 turns). Marronie the Slasher(Coglin Monk) Turns: 2072, Time: 00:03:49 Health: -2/56 AC: 5 Str: 10 XL: 7 Next: 27% Magic: 7/7 EV: 10 Int: 12 God: Gold: 36 SH: 0 Dex: 21 Spells: 6/6 levels left rFire . . . a - +0 falchion {Bianca} rCold . . . c - +2 flail (protect) {Haoran} rNeg . . . f - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.29/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: lethally poisoned (-2 -> -11), enlightened, flying, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, agile 1, clever 1, MP-powered wands a: Invent Gizmo You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) {Bianca} c - a +2 flail of protection (offhand) {Haoran} Missiles e - 9 poisoned darts (quivered) h - 2 boomerangs Armour f - a +0 ring mail (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 5.1 Fighting * Level 6.6 Long Blades - Level 3.0 Dodging - Level 1.0 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 0% 2d10 95% 3 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25363 Temple (1/1) D:4 Zot: 5985 Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are agile. (Dex +4, Str/Int -1) Your mind is acute. (Int +4, Str/Dex -1) You expend magic power (3 MP) to strengthen your wands. Message History You closely miss the water moccasin with your +2 flail of protection. The water moccasin is heavily wounded. You hit the water moccasin with your +0 falchion. You feel very sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the water moccasin with your +0 falchion. The water moccasin is severely wounded. You miss the water moccasin with your +2 flail of protection. You feel very sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. You hit the water moccasin with your +0 falchion. The water moccasin is almost dead. You sock the water moccasin with your +2 flail of protection! Your weapon exudes an aura of protection. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel extremely sick. Your Fighting skill increases to level 5! * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of mutation. You feel extremely strange. You feel clever. You feel agile. You feel your magical essence link to the dungeon's wands. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. You feel more buoyant. You die... .#..........+........# #..... .#+#####....#........# #..... ... ####'####......## #..).. ... #..)))..#......# #..)). ... #.......'......# #...). .. #.......#......# #..... #.......#......# #..... #.....###......# ####..... #.....#....@...# #........ #.....#........# #........ #.....#.....(..# #........ #.....#........# #........ #.......(# #........ #........# #........ #.......(# #........ .######### ########. #. There were no monsters in sight! Vanquished Creatures Edmund (D:4) A water moccasin (D:5) A black bear (D:4) A scorpion (D:5) 2 orc wizards (D:5) 6 adders 2 shadow imps (D:5) A white imp (D:5) 2 dart slugs 14 orcs 2 bats (D:1) 4 endoplasms A giant cockroach (D:1) 3 goblins 2 kobolds (D:4) A quokka (D:1) 2 ball pythons (D:3) A frilled lizard (D:1) A rat (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Coglin Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 62 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 328 | D:4 | Reached XP level 3. HP: 27/29 MP: 3/3 373 | D:4 | Reached skill level 1 in Stealth 434 | D:5 | Entered Level 5 of the Dungeon 449 | D:4 | Noticed Edmund 480 | D:4 | Killed Edmund 481 | D:4 | Reached skill level 4 in Long Blades 481 | D:4 | Reached XP level 4. HP: 8/37 MP: 4/4 481 | D:4 | Reached XP level 5. HP: 9/42 MP: 5/5 626 | D:4 | Found a staircase to the Ecumenical Temple. 640 | Temple | Entered the Ecumenical Temple 1092 | D:4 | Noticed a black bear 1097 | D:4 | Killed a black bear 1098 | D:4 | Reached skill level 5 in Long Blades 1098 | D:4 | Reached XP level 6. HP: 47/49 MP: 6/6 1731 | D:5 | Reached skill level 6 in Long Blades 1962 | D:5 | Reached XP level 7. HP: 55/55 MP: 7/7 2068 | D:5 | Reached skill level 5 in Fighting 2070 | D:5 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 2070 | D:5 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 2070 | D:5 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2071 | D:5 | HP: 1/56 [poisoned by a water moccasin] 2072 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, serial_forest, infiniplex_forest_end_1, infiniplex_forest_lined_1, infiniplex_forest_straight_3, infiniplex_forest_lined_room_2, infiniplex_forest_clump_long, infiniplex_forest_clump_long D:2: layout_rooms, ebering_ecumenical_altar_rust, serial_undead, serial_undead_d, serial_undead_d, serial_undead_a, serial_undead_b D:3: kennysheep_slugbush, layout_basic, serial_shops, shop, nicolae_shop_just_a_little_nook, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_temple_entry_statues_fountains D:4: layout_loops_corners, minmay_temple_entry_tees, uniq_edmund D:5: layout_gridville Temple: nicolae_temple_two_arcs Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 | 3.0 Stealth | 1 | 1.0 Fighting | 4 5 | 5.1 Long Blades | 4 5 6 | 6.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Falchion | 54 | 40 | 15 || 109 Short sword | 9 | | || 9 Flail | | 41 | 12 || 53 Throw: Dart | 4 | 15 | 4 || 23 Use: Potion | 1 | | 3 || 4 Armour: Robe | 23 | | || 23 Ring mail | 13 | 28 | 16 || 57 Dodge: Dodged | 42 | 21 | 9 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2092 | 2016 | 76 | 199 | 1431 | 6 | 348.7 | Dungeon | 2077 | 2003 | 74 | 199 | 1431 | 5 | 415.4 | Temple | 14 | 12 | 2 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1092 daAuts D:5: 658 daAuts D:3: 164 daAuts D:1: 159 daAuts Temple: 14 daAuts D:2: 2 daAuts