Mariorpgno Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 7, D:1) a +0 club a kobold skeleton (3, 6, D:1) a +0 chain mail (9, -16, D:1) a +0 chain mail (11, -22, D:1) a rat skeleton (13, -22, D:1) a hobgoblin skeleton (15, -29, D:1) a hobgoblin skeleton (25, 2, D:1) a +0 spear (28, -14, D:1) a +0 dagger (29, -7, D:1) a +0 scale mail (32, -26, D:1) a bat skeleton (32, 5, D:1) a quokka skeleton (34, 1, D:1) a rat skeleton (36, 17, D:1) a hobgoblin corpse (skeletalised by now) (41, 2, D:1) a jackal skeleton (42, 3, D:1) a +0 club a jackal skeleton (45, 13, D:1) a +0 leather armour (48, 17, D:1) a rat corpse (skeletalised by now) (56, -16, D:1) a +0 dagger (61, -22, D:1) a parchment of Freeze Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, 4, D:2) a +0 dagger 4 stones (8, -27, D:2) a hobgoblin corpse (skeletalised by now) (16, -22, D:2) a ball python skeleton (20, 2, D:2) a +0 club (22, -3, D:2) a +0 leather armour (22, 1, D:2) a bat corpse (skeletalised by now) (22, 11, D:2) a +0 mace (24, -39, D:2) an inkwell talisman (28, -35, D:2) a +0 chain mail (33, 0, D:2) a bat corpse (skeletalised by now) (39, -1, D:2) an adder corpse (skeletalised by now) (45, -28, D:2) a +0 ring mail Level 3 of the Dungeon (4, 22, D:3) a +0 dagger 4 stones (6, -13, D:3) a +0 dagger 3 stones (7, -5, D:3) a +0 club (7, 21, D:3) a +0 spear (22, 2, D:3) a +0 plate armour (25, -2, D:3) a +0 ring mail (32, -11, D:3) a +0 dagger (35, 32, D:3) a +0 short sword (42, -3, D:3) a +0 falchion a +0 flail an orc skeleton an orc skeleton an orc skeleton (44, 26, D:3) a +0 dagger a +0 robe an orc skeleton (47, 24, D:3) a +0 whip (48, -5, D:3) a +0 dagger (48, 22, D:3) a +0 flail a +0 chain mail an orc skeleton (49, -12, D:3) a +0 dagger a goblin skeleton (51, 31, D:3) a +0 dagger a +0 mace a +0 scale mail (52, 31, D:3) a +0 club a +0 flail a +0 leather armour (56, -5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip (4, -26, D:4) a +0 ring mail (17, -25, D:4) a +0 whip a +0 robe (17, -16, D:4) a +0 long sword (18, -26, D:4) a +0 spear (18, -25, D:4) a +0 halberd a +0 halberd (18, -24, D:4) a +0 spear (20, -15, D:4) a +0 short sword (25, 8, D:4) a +0 dagger (26, -28, D:4) a +0 sling Level 5 of the Dungeon [Shop] Xethud's Antique Weapon Emporium a +0 mace (75 gold) a +0 athame (250 gold) a +0 club (12 gold) the +4 war axe "Oxzefeku" {flame, rN++} (1095 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +2 sling of electrocution (392 gold) a +0 hand axe of freezing (185 gold) a +0 trident (87 gold) a +2 mace of protection (390 gold) a +0 sling (37 gold) (0, 0, D:5) a +0 spear (0, 8, D:5) a +0 club (1, 1, D:5) a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club (1, 8, D:5) a +0 club (2, -50, D:5) a +0 ring mail (2, -2, D:5) a +0 leather armour (2, 2, D:5) a +0 club (2, 8, D:5) a +0 club (5, 4, D:5) the orb of Entitlement {Guile, *Slow rC+ Conj Forge} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (11, 0, D:5) a +0 club (11, 1, D:5) a +0 club (14, 1, D:5) a +0 sling (15, -7, D:5) a +0 leather armour (15, 5, D:5) a +0 club (17, 4, D:5) a +0 club (17, 5, D:5) a +0 club (19, -1, D:5) a +0 sling (20, 0, D:5) a +0 club (21, 0, D:5) a +0 club (25, -1, D:5) a stone (25, 0, D:5) a stone (25, 6, D:5) a stone (25, 7, D:5) a stone (26, -8, D:5) a +0 leather armour (27, 2, D:5) a +0 club (28, -33, D:5) a +0 leather armour (30, 4, D:5) a +0 club (30, 7, D:5) a +0 sling (32, -1, D:5) a stone (32, 0, D:5) a stone (32, 6, D:5) a stone (32, 7, D:5) a stone (33, 2, D:5) a +0 sling a +0 club (33, 3, D:5) a +0 sling a +0 spear a +0 club a +0 club a +0 club (33, 4, D:5) a +0 sling a +0 club (34, -9, D:5) a +0 sling a +0 sling (34, 3, D:5) a +0 club (36, -13, D:5) a +0 sling (36, 3, D:5) a +0 club (37, 4, D:5) a +0 club (38, -14, D:5) a +0 sling (39, -14, D:5) a +0 sling (40, 2, D:5) a +0 club (41, 2, D:5) a +0 sling (50, -16, D:5) a +0 dagger (51, -25, D:5) a +0 quarterstaff (54, 2, D:5) a +0 sling (54, 6, D:5) a +0 sling (57, 0, D:5) a +0 club a +0 club (57, 6, D:5) a +0 flail (58, 0, D:5) a +0 spear a +0 club (58, 1, D:5) a +0 club (58, 6, D:5) a +0 flail a +0 whip a +0 club a +0 dagger (59, 0, D:5) a +0 club (59, 6, D:5) a +0 whip (59, 7, D:5) a +0 spear (59, 8, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Teomojugh's Assorted Antiques a scroll of identify (50 gold) a ring of protection from fire (625 gold) the +0 steam dragon scales of Raimnoz {Int+4 SInv} (1427 gold) Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. the +4 ring mail "Gunnonge" {*Slow rPois rC+ Int+2} (1020 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 ring mail (100 gold) a +2 scale mail of cold resistance (525 gold) a +0 scale mail (100 gold) (11, 29, D:6) the +1 robe "Noge" {Harm} Harm: It increases damage dealt and taken. It cannot be enchanted further. (11, 30, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 orcbow (0, 1, D:7) a +0 orcbow (16, -11, D:7) the +5 mace of Conflict {flame, rElec rF- rN++ Stlth+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, -7, D:7) a +0 hammer (21, -7, D:7) a +4 quarterstaff of chaos a +0 cloak of willpower (30, 10, D:7) a +0 flail a +0 short sword a +0 leather armour (32, 10, D:7) a +0 whip (38, 5, D:7) a +0 flail a +0 leather armour (48, 15, D:7) a +0 short sword (52, 4, D:7) a +0 chain mail (52, 17, D:7) a +2 short sword of protection a +0 leather armour (59, -22, D:7) a +0 hand axe a +0 leather armour Level 8 of the Dungeon [Shop] Xilyi's Antique Armour Shop a +2 chain mail of fire resistance (368 gold) a +3 ring mail of willpower (416 gold) a +2 ring mail of positive energy (288 gold) a +2 scale mail of command (312 gold) a +2 helmet of intelligence (344 gold) a +1 scale mail of cold resistance (256 gold) a +0 robe of positive energy (78 gold) a +1 cloak of corrosion resistance (264 gold) a +2 ring mail of cold resistance (336 gold) (0, 0, D:8) a +0 falchion (0, 1, D:8) a +0 club a +0 leather armour (1, 0, D:8) a +0 club (4, 3, D:8) a +0 arbalest (6, 11, D:8) a +0 athame (14, 11, D:8) 3 flux baubles (21, 32, D:8) a +0 sling (27, 38, D:8) a +6 great sword a +0 robe a +0 robe a +3 morningstar a +0 robe a +3 morningstar of freezing (28, 38, D:8) a +0 shortbow (28, 39, D:8) a +0 great mace a +0 great mace (29, 16, D:8) the +1 falchion "Riuhib" {antimagic, rN+ Will+ Int+4} rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (32, 27, D:8) a +0 falchion (34, 5, D:8) a +0 long sword (36, 19, D:8) a parchment of Ozocubu's Armour (37, -4, D:8) a +0 quarterstaff (48, -4, D:8) a +0 short sword (48, -3, D:8) a +0 hand axe a +0 scale mail (50, 53, D:8) a +0 short sword (53, -1, D:8) a parchment of Ozocubu's Armour (56, -3, D:8) a +0 whip a +0 scale mail (56, -2, D:8) a +0 dagger (56, 30, D:8) a +0 club (58, 28, D:8) a +0 spear (58, 29, D:8) a +0 spear a +0 club (58, 30, D:8) a +0 spear a +0 scale mail Level 9 of the Dungeon (11, 8, D:9) a +0 orcbow of electrocution (23, 12, D:9) a +0 club (23, 13, D:9) a +0 club a +0 leather armour (23, 14, D:9) a +0 war axe (24, 11, D:9) a +1 short sword of venom a +0 flail a +0 chain mail a +0 orcbow a +0 whip a +0 short sword of flaming a +0 leather armour (24, 12, D:9) a +0 short sword a +0 dagger a +0 robe a +0 dagger (28, 17, D:9) a +0 pair of gloves of infusion (29, -7, D:9) a +0 scimitar a +0 orcbow a +0 chain mail (29, 10, D:9) a +0 club a +0 morningstar (30, 8, D:9) a +0 dagger a +0 robe (30, 10, D:9) a +0 war axe a +0 plate armour a +0 mace a +0 chain mail (30, 11, D:9) a +0 dagger a +0 robe (30, 12, D:9) a +1 heavy hand axe (31, 8, D:9) a +0 club (32, 7, D:9) a +0 dagger a +0 leather armour (34, -13, D:9) a +0 mace a +0 leather armour (35, 19, D:9) a +0 flail a +0 ring mail (38, -8, D:9) a +0 scale mail (41, 19, D:9) a +0 trident a +0 chain mail (43, 7, D:9) a +0 whip Level 10 of the Dungeon (17, -38, D:10) a +0 plate armour (18, -36, D:10) a +0 war axe (24, -1, D:10) a +0 giant spiked club a +0 giant club (27, -4, D:10) a +0 trident (29, -1, D:10) a +2 cloak of stealth (34, -30, D:10) a +0 hand axe (38, -29, D:10) a +0 orcbow (40, -34, D:10) a +0 giant club a +0 giant spiked club (42, -33, D:10) a +0 club a +0 ring mail (43, -36, D:10) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (43, -32, D:10) a +0 mace (44, -30, D:10) a +0 dagger of venom a +0 club a +0 robe (45, -30, D:10) a +0 short sword (49, -3, D:10) a +0 scale mail (50, -11, D:10) a +0 giant spiked club a +0 giant club (60, -39, D:10) a +0 dagger 3 stones (61, -40, D:10) a +0 short sword (61, -39, D:10) a +0 short sword a +0 dagger (61, -38, D:10) a +0 short sword (61, -37, D:10) a +0 whip Level 11 of the Dungeon [Shop] Micveito's Antique Armour Shop a +0 robe (20 gold) the +2 pair of boots of Garu {rF+} (655 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 plate armour (414 gold) a +0 chain mail (138 gold) a +2 plate armour of fire resistance (805 gold) a +0 robe of positive energy (112 gold) a +0 scale mail (92 gold) a +0 scale mail (92 gold) [Shop] Dullakhe's Distillery a potion of brilliance (unknown) (56 gold) a potion of mutation (112 gold) a potion of resistance (140 gold) 2 potions of moonshine (28 gold) a potion of resistance (140 gold) a potion of curing (42 gold) a potion of cancellation (unknown) (112 gold) a potion of mutation (112 gold) (6, 30, D:11) a +0 giant spiked club a +0 giant club (10, -2, D:11) a +2 barding of stealth (16, -5, D:11) a +0 chain mail (17, 8, D:11) a +0 sling Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of teleportation (0, 4, Lair:1) a +0 dagger (6, 0, Lair:1) 16 gold pieces (9, 4, Lair:1) 6 gold pieces