Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12280862623441273017 413852 Mariorpgno the Skinwalker (level 23, 0/158 HPs) Began as an Octopode Brigand on Aug 12, 2026. Was an Initiate of Gozag. Slain by a fire giant ... wielding a +0 great sword of flaming (1 damage) ... while paralysed by a guardian sphinx ... on level 5 of the Vaults. The game lasted 01:47:07 (59725 turns). Mariorpgno the Skinwalker (Octopode Brigand) Turns: 59725, Time: 01:47:08 Health: 0/158 AC: 19 Str: 26 XL: 23 Next: 56% Magic: 0/23 EV: 2 Int: 16 God: Gozag Gold: 2149 SH: 0 Dex: 29 Spells: 22/22 levels left rFire + + + (20%) - Storm tentacles rCold + + . (33%) l - melded +1 tower shield rNeg + . . (50%) j - melded -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois ∞ (0%) J - amulet of Equivocation {Spirit rF++ Slay+3} rElec + (33%) d - +6 ring of strength rCorr + (50%) v - ring "Xorpho Nuir" {Dex+3 Slay+4} SInv . k - ring of Geywiomm {rN+ Dex+4} Will +.... h - ring of Esugg {rPois rF+ rC+ AC+4} Stlth ++++ P - +4 ring of protection HPRegen 0.46/turn W - ring of the Hare {EV+10} MPRegen 0.18/turn y - ring of Pufocsok {Fly Will- rCorr Str+7 Int+3} u - ring of willpower M - storm talisman %: guardian spirit @: paralysed, mighty, about to teleport, storm-form, resistant, gold aura, flying, hasted (expiring), studying Forgecraft A: electrical cleaving, evasive, blinkbolt, insubstantial, flying, reduced hp, almost no armour, amphibious, 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) }: 2/15 runes: decaying, serpentine a: Blinkbolt (0%), Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You were a lightning-filled tempest! You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the Abyss 1 time. You also visited: Ossuary, Bailey, Gauntlet and Ice Cave. You collected 20792 gold pieces. You spent 6244 gold pieces at shops. You paid 12399 gold pieces to Gozag. Inventory: Hand Weapons a - a +2 dagger Missiles b - 72 poisoned darts c - 16 curare-tipped darts w - a throwing net (quivered) x - 8 atropa-tipped darts Armour j - the -2 hat of the Alchemist (melded) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 7 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. l - a +1 tower shield (melded) Jewellery d - a +6 ring of strength (worn) f - a +6 ring of strength g - a ring of protection from fire h - the ring of Esugg (worn) {rPois rF+ rC+ AC+4} (You bought it in a shop on level 7 of the Dungeon) [ring of protection] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+4: It affects your AC (+4). k - the ring of Geywiomm (worn) {rN+ Dex+4} (You acquired it on level 7 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). m - a ring of magical power n - a ring of positive energy o - a ring of see invisible q - an amulet of guardian spirit r - a +5 ring of evasion t - a +6 ring of strength u - a ring of willpower (worn) v - the ring "Xorpho Nuir" (worn) {Dex+3 Slay+4} (You took it off a minotaur in a Gauntlet) [ring of slaying] Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). y - the ring of Pufocsok (worn) {Fly Will- rCorr Str+7 Int+3} (You found it in a Gauntlet) [ring of resist corrosion] Fly: It grants you flight. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). A - a +6 ring of strength C - a +6 ring of intelligence F - a ring of magical power G - a ring of resist corrosion I - a +4 ring of slaying J - the amulet of Equivocation (worn) {Spirit rF++ Slay+3} (You bought it in a shop on level 3 of the Snake Pit) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF++: It greatly protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). O - a +5 ring of evasion P - a +4 ring of protection (worn) R - a ring of magical power S - a ring of positive energy T - the ring of Unoir {rPois rF+ rN++ EV+5 Stlth+} (You found it on level 1 of the Depths) [ring of evasion] rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. V - an amulet of regeneration W - the ring of the Hare (worn) {EV+10} (You bought it in a shop on level 2 of the Depths) [ring of evasion] EV+10: It affects your evasion (+10). X - the ring "Muaggaody" {rF++ rC+ rCorr Str+3 Dex-5} (You took it off Josephina on level 2 of the Depths) [ring of protection from cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Z - a ring of wizardry Talismans e - a hive talisman i - a hive talisman p - a talisman of death s - a wellspring talisman D - a lupine talisman E - the riddle talisman "Ciom" {Harm} (You found it on level 15 of the Dungeon) [riddle talisman] Harm: It increases damage dealt and taken. L - a dragon-coil talisman M - a storm talisman (worn) U - a wellspring talisman Y - a talisman of death Wands b - a wand of light (26) e - a wand of paralysis (46) c - a wand of warping (16) a - a wand of flame (79) p - a wand of polymorph (15) f - a wand of mindburst (18) d - a wand of digging (13) Scrolls x - 14 scrolls of amnesia f - 8 scrolls of fear N - 10 scrolls of noise g - 13 scrolls of fog r - 8 scrolls of revelation p - 3 scrolls of poison a - 8 scrolls of enchant armour I - 10 scrolls of immolation V - 6 scrolls of vulnerability W - 6 scrolls of brand weapon b - 4 scrolls of blinking i - 21 scrolls of identify w - 11 scrolls of enchant weapon s - 4 scrolls of summoning T - 2 scrolls of torment t - 5 scrolls of teleportation Potions i - 3 potions of invisibility d - 12 potions of moonshine b - 6 potions of brilliance g - 6 potions of magic L - 10 potions of lignification r - 2 potions of resistance A - 4 potions of attraction M - 5 potions of mutation C - 6 potions of cancellation e - 9 potions of enlightenment m - a potion of might h - 2 potions of haste c - 9 potions of curing w - 4 potions of heal wounds a - a potion of ambrosia Miscellaneous g - a +1 phantom mirror j - a +0 Gell's gravitambourine (2/2) i - a +0 lightning rod (4/4) h - a +3 sack of spiders Skills: - Level 20.0 Fighting - Level 2.1 Short Blades - Level 2.1 Throwing + Level 21.0 Dodging - Level 7.0 Stealth - Level 10.4 Shields - Level 22.0 Unarmed Combat - Level 22.0 Shapeshifting You had 22 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 26% 1 Freeze Ice 0% 1d3 26% 1 Kinetic Grapnel Frge 0% 1d4 26% 1 Sandblast Erth 0% 2d4 26% 1 Shock Conj/Air 0% 1d3 26% 1 Construct Spike Launche Frge 0% 2d3 36% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 36% 2 Jinxbite Hex 0% 2d2 36% 2 Mercury Arrow Conj/Alch 0% 2d5 36% 2 Momentum Strike Conj/Tloc 0% 3d8 36% 2 Scorch Fire 0% 2d5 36% 2 Static Discharge Conj/Air 0% 3-3/arc 36% 2 Sublimation of Blood Necr 0% N/A 36% 2 Call Canine Familiar Summ 0% N/A 58% 3 Confusing Touch Hex 0% N/A 58% 3 Frozen Ramparts Ice 0% 1d1 58% 3 Fugue of the Fallen Necr 0% N/A 58% 3 Hailstorm Conj/Ice 0% 3d5 58% 3 Launch Clockwork Bee Frge 0% N/A 58% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 58% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 58% 3 Ozocubu's Armour Ice 0% N/A 58% 3 Passwall Erth 0% N/A 58% 3 Stone Arrow Conj/Erth 0% 3d7 58% 3 Summon Ice Beast Ice/Summ 0% N/A 58% 3 Swiftness Air 0% N/A 58% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 58% 3 Airstrike Air 0% 2d(0-16) 94% 4 Anguish Hex/Necr 0% N/A 94% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 94% 4 Dimensional Bullseye Hex/Tloc 0% N/A 94% 4 Eringya's Surprising Cr Summ 0% N/A 94% 4 Flame Wave Conj/Fire 0% 2d4 94% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 94% 4 Forge Lightning Spire Air/Frge 0% 3d4 94% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 94% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 94% 4 Leda's Liquefaction Alch/Erth 0% N/A 94% 4 Martyr's Knell Necr/Summ 0% N/A 94% 4 Olgreb's Toxic Radiance Alch 0% N/A 94% 4 Passage of Golubria Tloc 0% N/A 94% 4 Petrify Alch/Erth 0% N/A 94% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 94% 4 Vhi's Electric Charge Tloc/Air 0% N/A 94% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d19 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Dispersal Tloc 0% N/A 100% 6 Fortress Blast Frge 0% 6d10 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Dragon's Call Summ 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) Bailey (visited) IceCv (visited) Gauntlet (visited) Slime: Lair:4-5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:6 : D:7 = D:9 ?** D:10 * D:12 ( D:13 ( Orc:2 *?=!(: Elf:2 =: Lair:3 * Snake:2 * Snake:3 := Vaults:1 (:= Vaults:2 :: Vaults:4 *: Depths:1 [*:* Depths:2 ==: Depths:3 :*=( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Pandemonium: Orc:2 Depths:2 Depths:3 Ziggurat: Depths:2 Annotations: Lair:5 exclusion: 3 oklob plants Elf:3 Nikola Vaults:1 1 transporter Innate Abilities, Weirdness & Mutations You are a lightning-filled tempest! Your electrical attacks strike out in all directions at once. You are incredibly evasive. You can turn into living lightning. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are flying. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History The dancing +0 antimagic trident returns to the armoury! You hear a shout! You hear a bellow! The tengu reaver is no longer dazed. The deep troll is no longer dazed. x2 The dancing +0 morningstar of flaming completely misses you. The fire giant misses you. You encounter a yaktaur captain. It is carrying a +0 arbalest. You batter the dread lich!! The dread lich is moderately damaged. You hit the yaktaur captain. You blast the dancing +0 morningstar of flaming!!! The dancing +0 morningstar of flaming returns to the armoury! You buffet the fire giant! The dread lich touches you but does no damage. The guardian sphinx mumbles some strange words. You suddenly lose the ability to move! The yaktaur captain unwields a +0 arbalest. The yaktaur captain hits you! The undying armoury is no longer dazed. The dread lich is distracted by your dazzling golden aura. The entropy weaver is distracted by your dazzling golden aura. The fire giant hits you with a +0 great sword of flaming!! * * * LOW HITPOINT WARNING * * * The fire giant burns you. * * * LOW HITPOINT WARNING * * * The ironbound mechanist casts a spell. The ironbound mechanist forges a skittering defender to stand by its side. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * You encounter an ironbound mechanist. It is wielding two +0 antimagic broad axes. The yaktaur captain hits you but does no damage. The guardian sphinx bites you but does no damage. The guardian sphinx claws you but does no damage. The guardian sphinx barely misses you. The ironbound mechanist is distracted by your dazzling golden aura. The fire giant hits you with a +0 great sword of flaming! * * * LOW HITPOINT WARNING * * * The fire giant burns you. You die... Your body crumbles into a pile of gold. #....# ..# .. #....# ... ....#....# .. ...#....##+ c.........# #####........####### ........p..c........ .......$