Mariorpgno Level 1 of the Dungeon (0, 17, D:1) a +0 spear (2, -11, D:1) a +0 club (3, -12, D:1) a hobgoblin corpse (skeletalised by now) (17, 10, D:1) a +0 sling (26, 22, D:1) a ball python skeleton (32, 13, D:1) 4 large rocks (33, -10, D:1) a +0 club (33, 11, D:1) a +0 leather armour (36, 27, D:1) a +0 whip a gnoll skeleton (38, 6, D:1) a jackal skeleton (42, -17, D:1) a +1 dagger of venom a kobold corpse (skeletalised by now) Level 2 of the Dungeon (7, -21, D:2) a +0 club a +0 robe (7, -19, D:2) a quokka corpse (skeletalised by now) (7, -8, D:2) a +2 pair of boots (16, 8, D:2) a +0 dagger (26, -20, D:2) a +0 short sword (29, -15, D:2) the +9 sling "Manweit" {drain, rPois rC+ Str+2 Int-5} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (29, 1, D:2) a +0 robe (34, -6, D:2) a +0 robe (46, 9, D:2) a quokka corpse (skeletalised by now) (50, 0, D:2) a +0 chain mail (58, 2, D:2) a +0 dagger Level 3 of the Dungeon (17, 1, D:3) a ball python corpse (skeletalised by now) (18, -38, D:3) a +0 dagger (34, -11, D:3) a +0 quarterstaff (35, 8, D:3) a +0 club (38, -5, D:3) a +2 flail of protection a +0 ring mail (38, -3, D:3) a +0 club a +0 leather armour (39, -4, D:3) a bat skeleton (42, -39, D:3) an adder corpse (skeletalised by now) (45, -39, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (46, -39, D:3) a +0 halberd (46, -24, D:3) a bat corpse (skeletalised by now) (49, -39, D:3) a +0 club a gnoll corpse (skeletalised by now) (51, -19, D:3) the +0 ring mail of Ybiwuuni {Harm rC+ MP+4} Harm: It increases damage dealt and taken. rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves of hurling (2, 17, D:4) a +0 dagger (12, -27, D:4) a +0 mace a boomerang a +0 robe (13, -32, D:4) a +0 short sword (14, 5, D:4) a +0 robe (24, -11, D:4) a +0 club (36, 6, D:4) a +0 short sword (39, 12, D:4) a +0 mace a +0 leather armour (41, -30, D:4) a +0 dagger (42, -30, D:4) a +0 dagger a +0 robe (42, -29, D:4) a +0 dagger a +0 robe a +0 falchion a +0 ring mail (43, -28, D:4) a +0 trident a +0 leather armour (57, -8, D:4) a +0 club a +0 leather armour (59, -21, D:4) a +2 helmet of intelligence (60, 9, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 3 darts of disjunction (11, 2, D:5) a quill talisman (11, 18, D:5) a scroll of blinking a +0 pair of gloves (12, 10, D:5) 5 curare-tipped darts (20, 21, D:5) a manual of Long Blades (29, 41, D:5) a +0 falchion (31, 48, D:5) a +0 dagger a +0 short sword (32, 48, D:5) a +0 hand axe a +0 dagger a +0 robe (33, 17, D:5) a +0 whip (33, 47, D:5) a +0 dagger (35, 16, D:5) a +0 dagger (45, 19, D:5) a +0 short sword (52, 16, D:5) a +0 whip a +0 leather armour a +0 flail a +0 short sword (52, 19, D:5) a +0 whip Level 6 of the Dungeon (0, 4, D:6) 2 scrolls of vulnerability (2, 0, D:6) a +0 morningstar a +0 robe (9, 7, D:6) a +0 buckler