Dungeon Crawl Stone Soup version 0.34-a0-2097-gc69c41b5cd (webtiles) character file. Game seed: 17702592673880661630 58 Mapa the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 25, 2026. Slain by a crocodile (8 damage) ... in a sewer. The game lasted 00:02:42 (1384 turns). Mapa the Conjurer (Deep Elf Conjurer) Turns: 1384, Time: 00:02:43 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 76% Magic: 1/10 EV: 11 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +2 buckler Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of enchant weapon {unknown} h - 2 scrolls of immolation {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - 5 potions of curing {unknown} f - a potion of heal wounds {unknown} k - a potion of ambrosia {unknown} l - a potion of experience {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 14% 2 Grave Claw Necr 8% 2d7 14% 2 Jinxbite Hex 8% 2d2 14% 2 Teleport Other Tloc 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Airstrike Air 2% 2d(1-17) 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (74% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) You encounter a rat. The searing ray hits the crocodile! The crocodile is heavily wounded. The rat squeaks loudly. The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the rat! You kill the rat! The crocodile barely misses you. The searing ray hits the crocodile! The crocodile is almost dead. You finish channelling your searing ray. The crocodile barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, 74% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! Ouch! That really hurt! The crocodile drags you backwards! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile barely misses you. The searing ray misses the crocodile. The crocodile bites you! You die... ### ######## ~.## #~~....# ~~.########~..#.@# ~~~...........##l# ################.# ..# ..# ≈~≈# .~~≈ ##### You could see a crocodile. Vanquished Creatures A gnoll (D:1) An adder (D:3) A dart slug (D:1) 7 endoplasms 3 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons A frilled lizard (D:1) 4 goblins 7 kobolds 14 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mapa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 159 | D:1 | Learned a level 2 spell: Searing Ray 292 | D:1 | Reached skill level 5 in Conjurations 400 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1347 | D:3 | Found a glowing drain. 1356 | Sewer | Entered a sewer 1376 | Sewer | Encountered a crocodile 1384 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, st_stairs_12, darby_scavenged_remnants D:2: layout_loops_ring, serial_bayou, serial_bayou_pond_d, serial_bayou_lagoon_a, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_pond_e, serial_bayou_pond_e D:3: layout_loops_corners, nicolae_hepliaklqana_monster_ancestors, serial_shops, nicolae_shop_statue_plus, shop, nicolae_shop_behind_doors, portal_sewer_entry_d Sewer: sewer_sea Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Cast: Magic Dart || 69 Searing Ray || 7 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1410 | 1365 | 45 | 21 | 1077 | 4 | 352.5 | Dungeon | 1381 | 1336 | 45 | 21 | 1062 | 3 | 460.3 | Sewer | 29 | 29 | 0 | 0 | 15 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 636 daAuts D:2: 630 daAuts D:3: 114 daAuts Sewer: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+