Dungeon Crawl Stone Soup version 0.34-a0-524-g117922889b (webtiles) character file. Game seed: 3802661374433283000 70 Mapa the Conjurer (level 4, 0/36 HPs) Began as a Deep Elf Conjurer on Aug 3, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:54 (1355 turns). Mapa the Conjurer (Deep Elf Conjurer) Turns: 1355, Time: 00:02:54 Health: 0/36 AC: 22 Str: 4 XL: 4 Next: 3% Magic: 8/12 EV: 2 Int: 25 God: Gold: 45 SH: 0 Dex: 13 Spells: 4/11 levels left rFire + . . (50%) - Branches rCold + . . (50%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.26/turn %: no passive effects @: mighty, lethally poisoned (0 -> -8), tree-form, resistant, vertiginous A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (melded) Magical Staves b - a staff of alchemy Wands b - a wand of light (6) Scrolls i - 8 scrolls of identify e - 3 scrolls of teleportation {unknown} h - a scroll of enchant armour {unknown} k - a scroll of immolation {unknown} m - a scroll of amnesia {unknown} n - 2 scrolls of fear {unknown} u - a scroll of vulnerability {unknown} Potions g - a potion of magic A - a potion of attraction Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 66% 2d6 4% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 17% 1 Construct Spike Launche Frge 10% 2d3 26% 2 Fulminant Prism Conj/Alch 9% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History It was a potion of might. You feel very mighty all of a sudden. The water moccasin bites you but does no damage. The water moccasin bites you! The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The water moccasin barely misses you. The orc hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. Okay, then. The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. You kill the water moccasin! You finish channelling your searing ray. You die... #................ .#.......#........ .........##....... .#### #[......##....... ..... ##.......##....... ..?... #................. ......###.........##...... ...................##>)... .......)†♣.......#........ .......###.......######### ......# #.#.#.....## ### .....: #.#.####...####.. ..... ###.#.####..>...... ....# #....).....#...#.#. .... # #...........##.#.## ....##.#................# ..........<...........## There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) 3 adders A dart slug (D:1) 2 orcs (D:3) 5 endoplasms 2 giant cockroaches 5 hobgoblins 5 quokkas 4 ball pythons 4 bats 3 frilled lizards 2 goblins 5 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mapa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 98 | D:1 | Learned a level 2 spell: Searing Ray 440 | D:1 | Reached skill level 5 in Conjurations 673 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1104 | D:3 | Found Imuysoi's Assorted Antiques. 1257 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 1283 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1303 | D:3 | Found a faded altar of an unknown god. 1341 | D:3 | Noticed a water moccasin 1354 | D:3 | HP: 1/36 [poisoned by a water moccasin] 1355 | D:3 | Killed a water moccasin 1355 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms, st_stairs_11 D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_large_starburst, hellmonk_ecumenical_altar_run_dry, serial_shops, shop_statue Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 20 | || 20 Searing Ray | 34 | 1 || 35 Evoke: Wand | | 1 || 1 Use: Potion | | 6 || 6 Scroll | | 1 || 1 Armour: Robe | 11 | 6 || 17 Skin | | 5 || 5 Dodge: Dodged | 12 | 7 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1354 | 1296 | 58 | 64 | 968 | 3 | 451.3 | Dungeon | 1354 | 1296 | 58 | 64 | 968 | 3 | 451.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 659 daAuts D:2: 441 daAuts D:3: 253 daAuts