Dungeon Crawl Stone Soup version 0.34-a0-472-g80739182b4 (webtiles) character file. Game seed: 3486541630138677675 23 Mapa the Conjurer (level 2, 0/14 (15) HPs) Began as a Deep Elf Conjurer on July 31, 2025. Slain by Terence ... wielding a +4 falchion of draining (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (671 turns). Mapa the Conjurer (Deep Elf Conjurer) Turns: 671, Time: 00:01:19 HP: 0/14 (15) AC: 2 Str: 4 XL: 2 Next: 72% MP: 1/8 EV: 11 Int: 22 God: Gold: 57 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of noise {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Terence shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 falchion of draining and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 falchion of draining and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. An endoplasm comes into view. Terence hits you with a +4 falchion of draining. You feel drained. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 falchion of draining and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The endoplasm quivers. Terence hits you with a +4 falchion of draining! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### ..# #.# # #.# .# ##########.######..#. #......<...##........ #.#######..##.....## #...@@.....# #...#......# #...#......# #...#....#.# #...#.#### # #...#.# #J..#.# #...#.. You could see Terence and an endoplasm. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) 4 goblins (D:1) A kobold (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mapa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 158 | D:1 | Learned a level 2 spell: Searing Ray 286 | D:1 | Found a faded altar of an unknown god. 439 | D:1 | Reached skill level 5 in Conjurations 662 | D:2 | Noticed Terence 671 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, shapermc_ecumenical_altar_acropolis D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 5 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 670 | 654 | 16 | 50 | 510 | 2 | 335.0 | Dungeon | 670 | 654 | 16 | 50 | 510 | 2 | 335.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 655 daAuts D:2: 15 daAuts