Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 12392885281882868162 143 Mapa the Conjurer (level 5, -1/42 HPs) Began as a Deep Elf Conjurer on July 30, 2025. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:02:04 (1230 turns). Mapa the Conjurer (Deep Elf Conjurer) Turns: 1230, Time: 00:02:04 Health: -1/42 AC: 2 Str: 4 XL: 5 Next: 4% Magic: 4/14 EV: 11 Int: 25 God: Gold: 101 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . m - staff of death rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.28/turn %: no passive effects @: berserking, lethally poisoned (-1 -> -17), very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves m - a staff of death (weapon) Jewellery i - a +5 ring of evasion Scrolls e - 2 scrolls of teleportation {unknown} g - a scroll of identify {unknown} h - a scroll of fog {unknown} j - a scroll of silence {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of attraction {unknown} f - a potion of enlightenment {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 3% 2 Blink Tloc 12% N/A 13% 2 Lesser Beckoning Tloc 12% N/A 13% 2 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Your Conjurations skill increases to level 6! You have reached level 5! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You stop channelling your searing ray. You die... ..# ..# #...... ..# #.).... .(# #..?... ..########...... ................. ............†..>. ....########....############## #............(..@............# ....########....############.# #.### ####.# #.# #.#### #.############.# .....# ####............#.# #.#.## #....##......####.# ..#.# ###.#####......# #.# ###.# ##...# #......# #<# #÷#####..### #......# #.# There were no monsters in sight! Vanquished Creatures A scorpion (D:2) 4 adders (D:2) 2 ribbon worms (D:2) 6 endoplasms 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 12 ball pythons 6 bats 5 frilled lizards 2 giant cockroaches 3 goblins 2 kobolds 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mapa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Found a faded altar of an unknown god. 196 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 201 | D:1 | Learned a level 2 spell: Searing Ray 362 | D:1 | Reached skill level 5 in Conjurations 693 | D:2 | Reached XP level 3. HP: 13/19 MP: 6/10 953 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1229 | D:2 | HP: 1/24 [poisoned by a scorpion] 1230 | D:2 | Reached skill level 6 in Conjurations 1230 | D:2 | Reached XP level 5. HP: 2/28 MP: 4/14 1230 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, nicolae_ecumenical_snake_handling, minmay_misc_feat_plants D:2: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 12 || 66 Searing Ray | 10 | 5 || 15 Use: Potion | | 1 || 1 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 9 | 1 || 10