Dungeon Crawl Stone Soup version 0.33-a0-296-g381ce9d8e6 (webtiles) character file. Game seed: 9127289906605206491 23685 Mansus the Carver (level 13, -1/108 HPs) Began as a Coglin Gladiator on Nov 2, 2024. Was the Champion of Okawaru. Slain by a 16-headed hydra (4 damage) ... on level 5 of the Lair of Beasts on Nov 3, 2024. The game lasted 00:23:44 (11951 turns). Mansus the Carver (Coglin Gladiator) Turns: 11951, Time: 00:23:44 Health: -1/108 AC: 10 Str: 14 XL: 13 Next: 8% Magic: 15/15 EV: 19 Int: 8 God: Okawaru [******] Gold: 547 SH: 0 Dex: 21 Spells: 12/12 levels left rFire + + . D - +8 scimitar of the Dungeon {speed, rPois rF+} rCold + . . y - +0 scimitar {Shi} rNeg . . . H - +0 steam dragon scales rPois + c - +1 helmet rElec . w - scarf of the Lotus Blossom {rC+ rF+, rPois} rCorr . o - +1 pair of gloves {Stlth+} SInv . p - +0 pair of boots Will +.... (amulet unavailable) Stlth ++++ (ring unavailable) HPRegen 0.38/turn (ring unavailable) MPRegen 0.14/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Renounce Religion, Heroism, Finesse, Duel, Receive Weapon, Receive Armour You were on level 5 of the Lair of Beasts. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 3 branches of the dungeon, and saw 16 of its levels. You also visited: Bailey. You collected 943 gold pieces. You spent 396 gold pieces at shops. Inventory: Hand Weapons y - a +0 scimitar (offhand) {Shi} D - the +8 scimitar of the Dungeon (weapon) {speed, rPois rF+} (You found it on level 6 of the Dungeon) rF+: It protects you from fire. rPois: It protects you from poison. Missiles b - 4 poisoned darts d - 6 throwing nets (quivered) e - 14 javelins Armour c - a +1 helmet (worn) o - a +1 pair of gloves of stealth (worn) p - a +0 pair of boots (worn) w - the scarf of the Lotus Blossom (worn) {rC+ rF+, rPois} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. H - +0 steam dragon scales (worn) Wands f - a wand of iceblast (9) Scrolls g - 5 scrolls of fog h - 5 scrolls of enchant armour j - 2 scrolls of enchant weapon k - 6 scrolls of poison l - 2 scrolls of brand weapon m - 3 scrolls of teleportation q - 4 scrolls of noise s - 5 scrolls of fear t - a scroll of silence {unknown} u - 2 scrolls of acquirement {unknown} x - 4 scrolls of amnesia G - 4 scrolls of butterflies {unknown} I - a scroll of identify Potions a - a potion of resistance {unknown} i - 2 potions of magic n - 4 potions of enlightenment r - 4 potions of curing v - 3 potions of attraction z - 2 potions of brilliance A - a potion of lignification {unknown} B - 4 potions of might C - 5 potions of invisibility {unknown} E - a potion of degeneration {unknown} F - 4 potions of heal wounds {unknown} J - a potion of mutation {unknown} K - a potion of cancellation {unknown} Skills: + Level 12.1 Fighting + Level 12.3 Long Blades - Level 1.8 Throwing - Level 2.0 Armour + Level 11.3 Dodging - Level 4.0 Stealth - Level 3.0 Invocations - Level 3.0 Evocations You had 12 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 41% 1 Sandblast Erth 0% 2d4 41% 1 Shock Conj/Air 0% 1d3 41% 1 Blink Tloc 0% N/A 54% 2 Hailstorm Conj/Ice 0% 3d5 78% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 78% 3 Passwall Erth 0% N/A 78% 3 Stone Arrow Conj/Erth 0% 3d7 78% 3 Swiftness Air 0% N/A 78% 3 Airstrike Air 0% 2d(0-16) 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Shatter Erth 0% 3d5* 100% 9 Call Imp Summ Unusable N/A N/A 2 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Sculpt Simulacrum Ice/Alch Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (5/5) D:10 Snake (0/4) Lair:2 Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Slime: Lair:4-5 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 ( D:10 *[ Annotations: D:4 2 transporters, exclusion: water moccasin, Coo1's ghost, amateur AtCj Lair:5 exclusions: catoblepas and 2 death yaks Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You slice one of the 11-headed hydra's heads off! The ten-headed hydra grows two more! You slash the 12-headed hydra with the +8 scimitar of the Dungeon! The 12-headed hydra is heavily wounded. You lop one of the 12-headed hydra's heads off! The 11-headed hydra grows two more! You hit the 13-headed hydra with your +0 scimitar. A four-headed hydra comes into view. You hack one of the 13-headed hydra's heads off! The 12-headed hydra grows two more! You slash the 14-headed hydra with your +0 scimitar! The 14-headed hydra is moderately wounded. You lop one of the 14-headed hydra's heads off! The 13-headed hydra grows two more! You slash the 15-headed hydra with the +8 scimitar of the Dungeon! The 15-headed hydra bites you. The 15-headed hydra barely misses you. The 15-headed hydra bites you but does no damage. The 15-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The 15-headed hydra closely misses you. The 15-headed hydra completely misses you. The 15-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The 15-headed hydra closely misses you. The 15-headed hydra barely misses you. The 15-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The 15-headed hydra bites you but does no damage. The 15-headed hydra closely misses you. The 15-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The 15-headed hydra barely misses you. The 15-headed hydra closely misses you. You completely miss the 15-headed hydra with your +0 scimitar. The 15-headed hydra is moderately wounded. You chop one of the 15-headed hydra's heads off! The 14-headed hydra grows two more! You slash the 16-headed hydra with the +8 scimitar of the Dungeon! The 16-headed hydra bites you but does no damage. The 16-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The 16-headed hydra misses you. The 16-headed hydra bites you. You die... #......#..##.P#......... #....................... ...........#.........).. ............##.......... ...D.........#.P.......† ............###......... .D.........#.##......... .............###........ .......@....## #........ .......D...