Mage Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (7, 2, D:1) 5 stones a goblin corpse (skeletalised by now) (7, 3, D:1) a stone a goblin corpse (skeletalised by now) (10, 29, D:1) a +0 whip a kobold corpse (skeletalised by now) (14, 35, D:1) a +0 club (16, 39, D:1) a +0 whip (17, 8, D:1) 4 stones a hobgoblin skeleton (17, 9, D:1) 4 stones (19, 1, D:1) a +0 mace a kobold corpse (skeletalised by now) (20, 21, D:1) a +0 ring mail (21, 19, D:1) a rat skeleton (22, 22, D:1) a frilled lizard corpse (skeletalised by now) (25, -9, D:1) a ball python skeleton (26, -5, D:1) a +0 robe (27, -9, D:1) a +0 dagger of venom (28, 37, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, -3, D:1) a +0 hand axe (37, -15, D:1) a frilled lizard skeleton (37, 22, D:1) a +0 ring mail (38, -13, D:1) a +0 club (40, -6, D:1) a +0 leather armour (41, 10, D:1) a jackal corpse (skeletalised by now) (43, 30, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -25, D:2) 3 stones (3, 12, D:2) 4 atropa-tipped darts (4, -13, D:2) a +0 club (5, -35, D:2) a +0 dagger a goblin corpse (5, -12, D:2) a +0 dagger (7, -36, D:2) a +0 spear (8, -41, D:2) a +0 hand axe (10, -41, D:2) 5 stones (38, -40, D:2) a +0 short sword 2 stones a quokka corpse (41, -36, D:2) a potion of curing