Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 6200913422590533544 9 Mage the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Cinder Acolyte on Feb 2, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (160 turns). Mage the Trooper (Demonspawn Cinder Acolyte) Turns: 160, Time: 00:00:12 Health: 24/24 AC: 2 Str: 14 XL: 2 Next: 3% Magic: 4/4 EV: 10 Int: 14 God: Ignis [*****.] Gold: 17 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 3.1 Fighting + Level 0.7 Stealth - Level 2.7 Unarmed Combat + Level 1.3 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Death Channel Necr 0% N/A 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History a +0 club; a kobold corpse A ball python comes into view. A ball python is nearby! A ball python is nearby! The ball python hisses angrily. You hear a loud squeak. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A ball python and a rat come into view. The rat squeaks loudly. You hear a shout! A goblin comes into view. It is wielding a +0 club. You hit the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. You hit the ball python. You kill the ball python! You hit the goblin. The goblin is moderately wounded. You hit the goblin. You kill the goblin! A frilled lizard comes into view. You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. The frilled lizard hisses angrily. You hit the rat. You kill the rat! Things that are here: a +0 club; a goblin corpse Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....................[...... #..........##..##..####..... ...............##..# ##..# ............#.###..######..# #................).......... ...........##....####... ##......##.##........... .......)...##.....###..# ##...#.@##.##....... #.........##.....### .......l##.###.##.# .....#........[. .. ......... ..... ###..#..## .. #..#..# . . #..# You could see a frilled lizard. Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mage the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 157 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 157 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 160 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 21 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 158 | 158 | 0 | 0 | 111 | 1 | 158.0 | Dungeon | 158 | 158 | 0 | 0 | 111 | 1 | 158.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 158 daAuts