Mage Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, -14, D:1) a quokka corpse (skeletalised by now) (11, -17, D:1) a +0 leather armour (14, -11, D:1) a frilled lizard skeleton (17, 0, D:1) a +0 short sword a kobold skeleton (33, 17, D:1) a +0 chain mail (34, 27, D:1) 5 stones (35, -3, D:1) a bat skeleton (36, 24, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (4, -5, D:2) a quokka corpse (skeletalised by now) (8, 14, D:2) a jackal corpse (skeletalised by now) (11, 13, D:2) a +0 dagger a jackal skeleton a jackal skeleton (13, -14, D:2) 4 stones (13, 1, D:2) 3 stones (14, -17, D:2) a +0 club (14, 17, D:2) a quokka skeleton (16, -6, D:2) a +0 morningstar (16, -2, D:2) a bat corpse (skeletalised by now) (16, 4, D:2) a +0 short sword (16, 15, D:2) a +0 dagger a kobold skeleton (19, -22, D:2) 5 stones (19, 21, D:2) 3 stones (22, -17, D:2) a +0 club a goblin corpse (skeletalised by now) (22, 0, D:2) 4 stones (26, -5, D:2) a +0 dagger (26, 13, D:2) a bat skeleton Level 3 of the Dungeon [Shop] Juxymove's Jewellery Boutique an amulet of regeneration (unknown) (360 gold) the ring of Wygisor {+Blink Will+ Dex+6} (667 gold) [ring of dexterity] +Blink: It lets you blink. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). a ring of resist corrosion (unknown) (240 gold) a +4 ring of protection (unknown) (432 gold) an amulet of magic regeneration (unknown) (360 gold) a ring of poison resistance (unknown) (240 gold) a ring of poison resistance (unknown) (240 gold) the ring "Goret" {+Blink rPois Dex+2} (458 gold) [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). the ring "Arad" {rElec rF+ rC- Will+ Dex+3 Stlth+ Fire} (644 gold) [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. a maw talisman (360 gold) (0, 0, D:3) a bat corpse (11, 1, D:3) a +0 dagger (12, 1, D:3) a +0 dagger an orc corpse (19, 1, D:3) a +0 dagger a +0 robe (26, 6, D:3) a +0 club (27, 3, D:3) a +0 spear