Magatonman Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 21, D:1) a jackal skeleton (7, 21, D:1) a jackal skeleton (17, -3, D:1) a jackal skeleton (19, -3, D:1) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (25, 40, D:1) a +0 club (29, 35, D:1) a quokka corpse (skeletalised by now) (33, 17, D:1) a ball python skeleton (37, 16, D:1) a ball python skeleton (41, 14, D:1) a hobgoblin skeleton (43, -4, D:1) a +0 leather armour (43, 21, D:1) a hobgoblin skeleton (45, 4, D:1) a +0 whip a +0 dagger a kobold skeleton (46, -9, D:1) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (47, 19, D:1) a frilled lizard skeleton (54, 26, D:1) a +0 dagger a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 5, D:2) a +0 club a +0 sling a goblin corpse (1, 14, D:2) a +1 trident of venom the human corpse of Terence (skeletalised by now) (10, 20, D:2) a +0 dagger (14, 13, D:2) a +0 dagger a +0 sling (20, 7, D:2) a +0 leather armour (30, 43, D:2) a staff of cold (40, 4, D:2) a quokka corpse (skeletalised by now) (41, 41, D:2) an adder skeleton (47, 25, D:2) a jackal skeleton (48, 8, D:2) a quokka corpse (skeletalised by now) (48, 32, D:2) a +0 ring mail (50, 4, D:2) the +1 short sword of Getexez {devious, rF++ rN+ Will- Str+4} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. Level 3 of the Dungeon (0, 25, D:3) 5 gold pieces (9, 19, D:3) a +0 club (12, 8, D:3) a scroll of identify (16, 18, D:3) 10 gold pieces