Magatonman Level 1 of the Dungeon (0, 0, D:1) a +0 whip a gnoll corpse (skeletalised by now) (11, -20, D:1) a +0 club (16, -18, D:1) a +0 rapier (23, -9, D:1) a hobgoblin corpse (skeletalised by now) (23, 3, D:1) 4 stones (26, -7, D:1) a rat corpse (skeletalised by now) (29, -20, D:1) a ball python skeleton (32, -24, D:1) a +1 whip of electrocution (35, -13, D:1) a +0 club (37, -24, D:1) a quokka skeleton (41, -25, D:1) a +0 spear (45, -23, D:1) a +2 short sword of electrocution a kobold skeleton (48, 8, D:1) a +0 dagger (57, -35, D:1) a +0 dagger a kobold corpse (skeletalised by now) (60, -32, D:1) a +0 whip (63, -31, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (6, -1, D:2) a +0 sling (12, -11, D:2) a +0 club a goblin corpse (skeletalised by now) (13, -13, D:2) 3 poisoned darts (14, 10, D:2) a +0 short sword (19, 8, D:2) a +0 spear (20, -11, D:2) an adder corpse (skeletalised by now) (20, 21, D:2) an adder corpse (skeletalised by now) (21, -12, D:2) a bat corpse (skeletalised by now) (24, -4, D:2) the necromancy staff of Magatonman's Woe {^Fragile Fly rPois rN+ rCorr Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (25, 22, D:2) a +0 short sword a kobold corpse (skeletalised by now) (27, -2, D:2) a +0 robe (28, 3, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (30, 37, D:2) a +0 dagger a kobold corpse (skeletalised by now) (35, 4, D:2) a +0 leather armour (40, 18, D:2) a +0 short sword Level 3 of the Dungeon (12, -4, D:3) a scroll of identify