Magatonman Level 1 of the Dungeon (9, 4, D:1) a rat corpse (skeletalised by now) (12, 2, D:1) a +0 quarterstaff (20, -13, D:1) a +0 whip (21, 29, D:1) a frilled lizard corpse (skeletalised by now) (21, 30, D:1) a +0 club (25, -7, D:1) 3 stones a +0 short sword (25, -5, D:1) a +1 leather armour of willpower (29, -8, D:1) a +0 spear a hobgoblin corpse (skeletalised by now) (39, 18, D:1) a +2 short sword of venom 5 stones a kobold corpse (skeletalised by now) (45, 16, D:1) a ball python corpse (skeletalised by now) (62, 2, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 18, D:2) a +0 spear (9, -9, D:2) a staff of fire (11, -5, D:2) a hobgoblin corpse (skeletalised by now) (11, 12, D:2) a +0 dagger (12, 8, D:2) a hobgoblin corpse (12, 15, D:2) a ball python skeleton (22, -17, D:2) the +4 hand axe "Demonbane" {drain, rElec MP+6 Dex+2} rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). (22, 32, D:2) a rat corpse (skeletalised by now) (26, -10, D:2) a +0 dagger (31, 22, D:2) a +0 robe (33, 22, D:2) a +0 dagger (34, -7, D:2) a +0 chain mail (38, -10, D:2) a +0 dagger (40, 11, D:2) a +0 spear (47, -15, D:2) a +0 club (50, -8, D:2) a +0 long sword (55, -12, D:2) a +0 dagger (57, -11, D:2) 5 darts of disjunction