Magatonman Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (4, -19, D:1) a bat corpse (skeletalised by now) (17, 18, D:1) a +0 dagger (20, 3, D:1) a ball python skeleton (26, -5, D:1) a +0 dagger a stone a kobold skeleton (27, -5, D:1) a hobgoblin skeleton (30, -4, D:1) a rat skeleton (34, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (49, 21, D:1) a +0 dagger (55, 17, D:1) a +0 club (62, -13, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 3, D:2) an amulet of regeneration (3, -1, D:2) a rat corpse (skeletalised by now) (17, -19, D:2) a bat skeleton (18, -7, D:2) 5 poisoned darts (18, 27, D:2) a +0 ring mail (20, -3, D:2) a quokka corpse (skeletalised by now) (27, 7, D:2) a +0 club (28, 15, D:2) 6 boomerangs (30, 1, D:2) a +1 short sword of holy wrath a +0 scale mail the human skeleton of Terence (36, 0, D:2) a +0 sling (41, 12, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon (4, -17, D:3) a +0 trident (6, 23, D:3) a +0 short sword (9, 0, D:3) a +0 whip a kobold corpse (skeletalised by now) (15, 19, D:3) a +0 ring mail (16, -25, D:3) a +0 mace (17, -14, D:3) a potion of enlightenment (17, -12, D:3) a scroll of teleportation (19, -26, D:3) a +0 club a gnoll corpse (19, -15, D:3) 2 potions of lignification (19, -13, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (19, -11, D:3) a scroll of enchant weapon (21, 5, D:3) a +0 sling (26, -20, D:3) a throwing net (32, -20, D:3) a +0 falchion (34, 13, D:3) a +0 dagger (36, 5, D:3) a +2 dagger of chaos (47, -10, D:3) a +0 club (47, -8, D:3) a +0 club a +0 chain mail (47, -7, D:3) a +0 short sword a +0 short sword an orc corpse (skeletalised by now) (48, -5, D:3) a +0 dagger (50, 5, D:3) a +2 rapier of protection Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (1, 1, D:4) a +0 flail (1, 2, D:4) a +0 orcbow