Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 7010475823751074368 106 Magatonman the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on June 19, 2025. Slain by a river rat (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:05 (1476 turns). Magatonman the Conjurer (Deep Elf Conjurer) Turns: 1476, Time: 00:01:05 Health: -1/25 AC: 0 Str: 4 XL: 4 Next: 55% Magic: 1/16 EV: 18 Int: 25 God: Gold: 83 SH: 0 Dex: 13 Spells: 8/11 levels left rFire x . . - Magic Parchment rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.30/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Begin Untransformation You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery f - a ring of ice Wands o - a wand of charming (6) Scrolls e - 2 scrolls of identify {unknown} g - a scroll of fog {unknown} i - a scroll of enchant armour {unknown} j - 3 scrolls of blinking {unknown} l - a scroll of noise {unknown} m - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} h - a potion of heal wounds {unknown} k - a potion of curing {unknown} n - a potion of moonshine {unknown} Talismans d - an inkwell talisman (active) Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2(6.6) Conjurations + Level 1.8 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Ignite Poison Fire/Alch 12% N/A 43% 4 Sticky Flame Fire/Alch 12% 2d5 43% 4 Ignition Fire 6% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16524 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History MP 손실: 1MP, 현재 MP: [4/16] MP You stop channelling your searing ray. A river rat comes into view. Items here: ) / [ †. o - a wand of charming (6) The magic dart hits the river rat. The river rat is moderately wounded. You hear the slow rusting of a drain very nearby. The magic dart hits the river rat. The river rat is moderately wounded. The river rat closely misses you. MP 손실: 1MP, 현재 MP: [3/16] MP The magic dart hits the river rat but does no damage. The river rat is moderately wounded. The river rat bites you. HP 손실: 2 HP, 현재 HP: [17/25] HP; MP 손실: 1MP, 현재 MP: [2/16] MP You are too injured to fight recklessly! You are too injured to fight recklessly! You flutter at the river rat but do no damage. The river rat is moderately wounded. The river rat bites you! HP 손실: 9 HP, 현재 HP: [8/25] HP !!!!! 뒤지기 6.974892초 전 !!!!! You closely miss the river rat. The river rat is moderately wounded. The river rat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (moderately wounded, 78% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is heavily wounded. (Press . to maintain the ray.) The river rat closely misses you. MP 손실: 2MP, 현재 MP: [2/16] MP The searing ray hits the river rat but does no damage. The river rat is heavily wounded. The river rat bites you! You die... #.# #.# #.# #.# #.# ######.# #......# #.###### #;# #r# .†. ..... ....... ........# .........# .###......# You could see a river rat. Vanquished Creatures Ijyb (D:3) 4 adders A ribbon worm (D:2) 2 dart slugs (D:1) 2 endoplasms (D:2) 3 giant cockroaches (D:1) 10 hobgoblins A quokka (D:2) 6 ball pythons 5 bats 3 goblins 4 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 329 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 854 | D:2 | Learned a level 2 spell: Searing Ray 880 | D:2 | Reached skill level 1 in Fighting 900 | D:2 | Reached XP level 3. HP: 20/20 MP: 10/14 928 | D:2 | Reached skill level 1 in Shapeshifting 972 | D:2 | Identified the +6 whip of Caass {pain, rF- Int+6} 1119 | D:2 | Reached skill level 5 in Conjurations 1438 | D:3 | Reached XP level 4. HP: 25/25 MP: 13/16 1454 | D:3 | Noticed Ijyb 1467 | D:3 | Killed Ijyb 1476 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, hangedman_decor_push D:2: layout_rooms D:3: layout_basic, portal_sewer_entry_b, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Shapeshifting | 1 | 1.8 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 76 | 8 || 84 Searing Ray | | 4 || 4 Armour: Skin | 1 | 6 || 7 Dodge: Dodged | 5 | 6 || 11 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1474 | 1401 | 73 | 0 | 1152 | 3 | 491.3 | Dungeon | 1474 | 1401 | 73 | 0 | 1152 | 3 | 491.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 847 daAuts D:2: 520 daAuts D:3: 106 daAuts