Magatonman

Level 1 of the Dungeon
(0, 0, D:1)
  a bat corpse (skeletalised by now)
(16, 2, D:1)
  a rat skeleton
(17, 12, D:1)
  a +0 dagger
  a kobold skeleton
(19, 6, D:1)
  a quokka skeleton
(21, -3, D:1)
  a +0 dagger
(24, 5, D:1)
  a +0 dagger
  a kobold skeleton
(25, -5, D:1)
  a rat skeleton
(40, -14, D:1)
  a bat corpse (skeletalised by now)
(47, 12, D:1)
  a quokka corpse (skeletalised by now)

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 mace
(0, 16, D:2)
  a +0 pair of gloves
(4, 4, D:2)
  a +0 whip
(5, -9, D:2)
  a +0 dagger
(5, -4, D:2)
  a rat corpse (skeletalised by now)
(8, -4, D:2)
  a +0 broad axe
  a goblin corpse (skeletalised by now)
(8, 9, D:2)
  a rimehorn talisman
(10, -7, D:2)
  a +0 leather armour
(13, -1, D:2)
  a +0 dagger
  a goblin skeleton
(13, 0, D:2)
  a +0 club
(14, -2, D:2)
  a +0 dagger
  a kobold skeleton
(14, 6, D:2)
  a staff of death
(17, -10, D:2)
  a ball python corpse (skeletalised by now)
(19, -17, D:2)
  a +0 club
(22, 0, D:2)
  a +0 dagger
(23, 9, D:2)
  a +0 robe
(28, 6, D:2)
  a quokka corpse (skeletalised by now)
(34, -2, D:2)
  a +0 ring mail
(36, 3, D:2)
  an adder skeleton
(38, 6, D:2)
  a +0 scale mail

Level 3 of the Dungeon
(0, 0, D:3)
  the +9 chain mail "Taczishri" {rElec rCorr Dex+3 SInv}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
    Dex+3:      It affects your dexterity (+3).
    SInv:       It lets you see invisible.
(11, -9, D:3)
  a +0 mace
(15, -16, D:3)
  6 gold pieces
(24, -14, D:3)
  a +0 club
(27, -1, D:3)
  a +0 hammer
(28, -1, D:3)
  a +0 hammer
(29, -10, D:3)
  a +0 hammer
(29, 1, D:3)
  a +0 hammer

Level 6 of the Dungeon
(0, 0, D:6)
  14 gold pieces