Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 17550100015994135243 4 Magatonman the Ducker (level 1, -1/16 HPs) Began as a Merfolk Gladiator on Apr 15, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (56 turns). Magatonman the Ducker (Merfolk Gladiator) Turns: 56, Time: 00:00:14 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a +5 ring of evasion Skills: + Level 2.3 Fighting * Level 3.4 Long Blades - Level 2.0 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5939 Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You take 1 HP, and have [12/16] HP You hit the jackal. You kill the jackal! The jackal closely misses you. The quokka barely misses you. The jackal bites you but does no damage. You barely miss the quokka. The quokka closely misses you. The jackal bites you. The quokka bites you. The jackal bites you. You take 7 HP, and have [5/16] HP !!!!! HP Warning !!!!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the quokka. The jackal bites you but does no damage. The quokka bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The quokka bites you but does no damage. The jackal misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 4 HP, and have [2/16] HP !!!!! HP Warning !!!!! You slash the quokka! You kill the quokka! The jackal barely misses you. x2 You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... ..... ... #.#.#. #.#. ...... # ...... #.#?#. .##.#.#.#. ......#..#....... #.#.#..#..##....# .......#h......# ......)@.#.#...# #######........# #..#.#...#.. ##.......... #####.#####. #........# #........# ## #........# .# #........#####.# You could see a jackal. Vanquished Creatures A jackal (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 56 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, basic_ecumenical_altar, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a Action || total ---------------------------++------- Melee: Long sword || 15 Stab: Sleeping || 1 Armour: Leather armour || 18 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 59 | 0 | 0 | 34 | 1 | 59.0 | Dungeon | 59 | 59 | 0 | 0 | 34 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 59 daAuts