Dungeon Crawl Stone Soup version 0.33-a0-1149-g9fdd3ef415 (webtiles) character file. Game seed: 13921425425571656223 21 Magatonman the Conjurer (level 2, -2/21 HPs) Began as a Demonspawn Conjurer on Mar 29, 2025. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:43 (1366 turns). Magatonman the Conjurer (Demonspawn Conjurer) Turns: 1366, Time: 00:00:43 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 65% Magic: 5/5 EV: 11 Int: 18 God: Gold: 26 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . i - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -5) A: antennae 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons i - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) e - an amulet of regeneration Scrolls d - 2 scrolls of immolation {unknown} f - 4 scrolls of identify {unknown} Potions b - a potion of magic g - 2 potions of moonshine {unknown} h - 2 potions of heal wounds {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10633 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of protection (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin hits you with a +2 dagger of protection. You take 3 HP, and have [14/21] HP; You lose 1MP, and have [2/5] MP Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of protection (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You lose 1MP, and have [1/5] MP You see here a +2 dagger of protection. i - a +2 dagger of protection Your +2 dagger of protection hums with potential! i - a +2 dagger of protection (weapon) You start resting. HP restored. HP Full. (21); You gain 3 MP, and have [4/5] MP You start resting. Magic restored. MP Full (5) There is a stone staircase leading down, spattered with blood here. You climb downwards. The adder bites you. The adder barely misses you. The adder bites you but does no damage. The goblin hits you with a +0 club. The rat closely misses you. The adder bites you. You are poisoned. The adder poisons you! There is a stone staircase leading up, spattered with blood here. You take 9 HP, and have [12/21] HP !!!!! HP Warning !!!!! You feel sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. The endoplasm freezes you. You are frozen. You die... #.$.# #####...######. ...!........... ......$.......# ..w...........# ..............# #....S.....# #..S@...>..# #..Jrg.....# #..........# .....######## #....# #.... #.... ..... You could see a ribbon worm, 2 adders, an endoplasm, a goblin and a rat. Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 210 | D:1 | Reached skill level 1 in Fighting 248 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 248 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 1366 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_2corner, co_window_cross_3, co_window_unsneaky_path_e, co_window_2corner, co_window_of_opportunity_b, co_window_paths_e, glass_columns_c, glass_columns_a, minmay_box_of_dots D:2: layout_basic, basic_ecumenical_altar Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.9 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 33 Armour: Robe || 23 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1365 | 1313 | 52 | 123 | 1079 | 2 | 682.5 | Dungeon | 1365 | 1313 | 52 | 123 | 1079 | 2 | 682.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1361 daAuts D:2: 4 daAuts