Dungeon Crawl Stone Soup version 0.33-a0-1099-gb9a02fdcf7 (webtiles) character file. Game seed: 4395469559630479696 1 Magatonman the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on Mar 17, 2025. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (64 turns). Magatonman the Vexing (Poltergeist Enchanter) Turns: 64, Time: 00:00:08 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls d - a scroll of poison {unknown} Potions c - 2 potions of invisibility Skills: + Level 0.1 Fighting + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5935 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History There is an open door here. A bat comes into view. A bat is nearby! A ball python comes into view. The ball python hisses angrily. You hear a shout! The bat barely misses you. You hit the bat. You kill the bat! You see here a bat corpse. A gnoll and an endoplasm come into view. The gnoll shouts! The ball python bites you. You take 1 HP, and have [10/11] HP You closely miss the ball python. The ball python misses you. You hit the ball python but do no damage. The ball python barely misses you. You hit the ball python. The ball python is moderately wounded. The ball python bites you. You barely miss the ball python. The ball python is moderately wounded. The ball python barely misses you. You hit the ball python. The ball python is severely wounded. The ball python misses you. The ball python barely misses you. You hit the ball python. You kill the ball python! The endoplasm quivers. The gnoll hits you with a +0 club. You take 5 HP, and have [5/11] HP !!!!! HP Warning !!!!! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! You see here a bat corpse. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... #. # #.# # #.# ## #.# ##. #.# ####.. #.# #..... #####.###########.##.. #..................##. #.###@################ #.#.###g# # .......†# # #######J# #...J.... #.######. #.# #.# #.# You could see a gnoll and an endoplasm. Vanquished Creatures A ball python (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 8 Armour: Skin || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 63 | 63 | 0 | 0 | 48 | 1 | 63.0 | Dungeon | 63 | 63 | 0 | 0 | 48 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 63 daAuts