Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 7418951171248365947 213 Magatonman the Conjurer (level 5, 0/42 HPs) Began as a Deep Elf Conjurer on Feb 3, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:01:54 (3017 turns). Magatonman the Conjurer (Deep Elf Conjurer) Turns: 3017, Time: 00:01:55 Health: 0/42 AC: 22 Str: 10 XL: 5 Next: 59% Magic: 7/13 EV: 2 Int: 31 God: Gold: 171 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... l - amulet of magic regeneration Stlth ++ c - +6 ring of strength HPRegen 0.27/turn e - +6 ring of intelligence MPRegen 0.66/turn %: no passive effects @: lethally poisoned (0 -> -3), tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 171 gold pieces. Inventory: Missiles p - 2 throwing nets Armour a - a +0 robe (melded) Jewellery c - a +6 ring of strength (worn) e - a +6 ring of intelligence (worn) l - an amulet of magic regeneration (worn) Wands o - a wand of paralysis (7) Scrolls d - a scroll of fear {unknown} g - 4 scrolls of teleportation {unknown} h - a scroll of identify {unknown} i - 3 scrolls of poison {unknown} k - 2 scrolls of revelation {unknown} n - 2 scrolls of immolation {unknown} q - a scroll of brand weapon {unknown} r - a scroll of blinking {unknown} Potions b - 2 potions of magic f - a potion of attraction {unknown} j - a potion of berserk rage {unknown} m - a potion of invisibility {unknown} s - 2 potions of lignification t - 2 potions of curing {unknown} u - a potion of cancellation {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 4.4 Spellcasting - Level 5.2 Conjurations + Level 3.9 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 d - Fulminant Prism Conj/Alch 17% 3d10 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 24% N/A 6% 1 Stone Arrow Conj/Erth 46% 3d9 6% 3 Grave Claw Necr 12% 2d7 9% 2 Fugue of the Fallen Necr 6% N/A 17% 3 Ozocubu's Armour Ice 6% N/A 17% 3 Tukima's Dance Hex 6% N/A 17% 3 Vampiric Draining Necr 6% 2d6 17% 3 Rending Blade Conj/Frge 23% 2d5 21% 4 Dimensional Bullseye Hex/Tloc 3% N/A 50% 4 Manifold Assault Tloc 3% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 11% 10d4 100% 8 Platinum Paragon Frge 3% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20981 Temple: D:4-7 Altars: Makhleb Zin Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. Message History You take 5 HP, and have [23/28] HP; You lose 1MP, and have [10/13] MP The searing ray hits the scorpion. The scorpion is lightly wounded. You feel very sick. The scorpion stings you but does no damage. You take 3 HP, and have [20/28] HP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. You take 8 HP, and have [12/28] HP !!!!! HP Warning !!!!! You lose 2MP, and have [8/13] MP The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. You feel sick. The scorpion barely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 7 HP, and have [5/28] HP !!!!! HP Warning !!!!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 4 HP, and have [1/28] HP; You lose 1MP, and have [7/13] MP It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You stop channelling your searing ray. You die... ..#### ..#..# ####### #...)# #.....# .....## .....# #.....# ....# ....#.# ...# #.....# .# ..# ......## ######s## #......# #....♣.# .......# #......# .......# #......# ......### #......# ......#=+ .#......# ..#...### .#....†.### ..#.....#########.#.# ........###.......#.## .......###.>.........# You could see a scorpion. Vanquished Creatures A scorpion (D:4) An orc wizard (D:3) 3 adders A shadow imp (D:4) 5 dart slugs 2 orcs 5 bats 12 endoplasms 3 giant cockroaches 6 goblins 12 hobgoblins 8 kobolds 3 quokkas 8 ball pythons 6 frilled lizards 9 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 164 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 180 | D:1 | Learned a level 2 spell: Searing Ray 381 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 710 | D:2 | Found a faded altar of an unknown god. 1179 | D:2 | Reached skill level 5 in Conjurations 1626 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 2012 | D:3 | Found a burning altar of Makhleb. 2012 | D:3 | Noticed a green death 2403 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2408 | D:4 | Learned a level 4 spell: Fulminant Prism 2467 | D:3 | Reached skill level 1 in Alchemy 2620 | D:4 | Found a glowing silver altar of Zin. 2811 | D:4 | Reached XP level 5. HP: 28/28 MP: 11/13 3016 | D:4 | HP: 1/28 [scorpion (4)] 3017 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, minmay_tromino_v4_a D:2: layout_loops_corners, shapermc_ecumenical_altar_flowoftime D:3: layout_loops_corners, makhleb_altar_promises_db, minmay_bisected D:4: minmay_clustersquares, layout_cave_pools, nicolae_overflow_crystal_walls, nicolae_hepliaklqana_ecumenical_no_more, kennysheep_generic_room_7 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Alchemy | 2 3 | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 87 | 68 || 155 Searing Ray | | 10 || 10 Use: Potion | | 1 || 1 Armour: Robe | 4 | 31 || 35 Dodge: Dodged | | 16 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3018 | 2960 | 58 | 146 | 2463 | 4 | 754.5 | Dungeon | 3018 | 2960 | 58 | 146 | 2463 | 4 | 754.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 983 daAuts D:2: 968 daAuts D:1: 574 daAuts D:4: 491 daAuts