Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file.

Game seed: 2302112587079520825

35 Magatonman the Conjurer (level 3, -2/19 HPs)
             Began as a Deep Elf Conjurer on Feb 1, 2025.
             Slain by Terence
             ... wielding a +0 flail
              (6 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:00:35 (1119 turns).

Magatonman the Conjurer (Deep Elf Conjurer)         Turns: 1119, Time: 00:00:36

Health: -2/19      AC:  2    Str:  4    XL:     3   Next: 16%
Magic:  9/10       EV: 11    Int: 24    God:    
Gold:   89         SH:  0    Dex: 13    Spells: 6/9 levels left

rFire   . . .          - Nothing wielded
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.24/turn

%: no passive effects
@: no status effects
A: magic regeneration
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 89 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 c - a scroll of enchant weapon {unknown}
 f - 3 scrolls of teleportation {unknown}
Potions
 b - 2 potions of magic
 d - a potion of attraction {unknown}
 e - a potion of curing {unknown}


   Skills:
 - Level 3.0 Dodging
 - Level 3.0 Stealth
 + Level 3.7 Spellcasting
 + Level 4.8 Conjurations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           54%        2d6       2%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Kiss of Death            Conj/Necr      64%        2d10      3%          1
 Confusing Touch          Hex            4%         N/A       30%         3
 Fulminant Prism          Conj/Alch      8%         3d7       36%         4
 Iskenderun's Mystic Bla  Conj/Tloc      16%        2d5 (+2d2 36%         4
 Dispel Undead            Necr           4%         3d7       69%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)         Zot: 10880      

Altars:

Annotations:
D:2 Terence


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

A hobgoblin comes into view.
The magic dart hits the hobgoblin.
The hobgoblin is almost dead.
The hobgoblin shouts!
A frilled lizard comes into view.
You lose 1MP, and have [9/10] MP
There are monsters nearby!
The magic dart hits the hobgoblin.
You kill the hobgoblin!
The frilled lizard hisses angrily.
You lose 1MP, and have [8/10] MP
A frilled lizard is nearby!
The magic dart hits the frilled lizard!
You kill the frilled lizard!
You lose 1MP, and have [7/10] MP
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You see here a frilled lizard corpse.
You now have 89 gold pieces (gained 7).
Terence the Veteran comes into view. He is wielding a +0 flail.
MP Full (10)
The magic dart hits Terence but does no damage.
You lose 1MP, and have [9/10] MP
Terence is nearby!
The magic dart hits Terence!
Terence is moderately wounded.
Terence barely misses you.
You lose 1MP, and have [8/10] MP
The magic dart hits Terence but does no damage.
Terence is moderately wounded.
Terence hits you with a +0 flail!
Ouch! That really hurt!
You take 12 HP, and have [7/19] HP
!!!!! HP Warning !!!!!
Terence attacks as he pursues you! Terence hits you with a +0 flail.
* * * LOW HITPOINT WARNING * * *
You take 4 HP, and have [3/19] HP
!!!!! HP Warning !!!!!
Terence attacks as he pursues you! Terence hits you with a +0 flail.
You die...
Terence says, "Finally, peace and quiet."

                   #.#
.#########         #.#
.........#         #.#
.#######.#         #.#
########.###########.#
............†........#
########.....#########
########............
...........@.#######
########...@.#
       ###.###
         #.#
         #.#####
         #.....#
         #####.#
              ...
              .###


You could see Terence.

Vanquished Creatures
  A dart slug (D:1)
  A bat (D:1)
  2 endoplasms (D:1)
  A giant cockroach (D:2)
  5 goblins (D:1)
  4 hobgoblins
  3 jackals (D:1)
  A quokka (D:1)
  2 ball pythons
  4 frilled lizards
  2 kobolds
  5 rats
31 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Magatonman the Deep Elf Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   143 | D:1      | Reached XP level 2. HP: 12/15 MP: 0/8
   189 | D:1      | Learned a level 2 spell: Searing Ray
   847 | D:1      | Reached XP level 3. HP: 19/19 MP: 7/10
  1108 | D:2      | Noticed Terence
  1119 | D:2      | Slain by Terence

Illustrated notes

Levels and vault maps discovered:
D:1:      amcnicky_arrival_single_pillar, layout_loops_ring
D:2:      layout_loops_ring, basic_altar, uniq_terence

Skill      XL: |  1 |
---------------+----+-----
Dodging        |  3 |  3.0
Stealth        |  3 |  3.0
Spellcasting   |    |  3.7
Conjurations   |    |  4.8

Action                     || total
---------------------------++-------
  Melee: Unarmed           ||     5
   Cast: Magic Dart        ||    59
 Armour: Robe              ||     7
  Dodge: Dodged            ||     6

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   1118 |   1102 |     16 |     32 |    946 |   2 |  559.0 |
       Dungeon |   1118 |   1102 |     16 |     32 |    946 |   2 |  559.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 927 daAuts
     D:2: 191 daAuts