Dungeon Crawl Stone Soup version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 7002329707558401021 41 Magatonman the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 31, 2025. Slain by Terence ... wielding a +2 flail of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (977 turns). Magatonman the Conjurer (Deep Elf Conjurer) Turns: 977, Time: 00:01:12 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 0/10 EV: 11 Int: 24 God: Gold: 28 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles e - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 6 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of curing {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11022 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) You lose 1MP, and have [7/10] MP The searing ray hits Terence but does no damage. You lose 1MP, and have [6/10] MP The searing ray hits Terence but does no damage. Terence misses you. You lose 1MP, and have [5/10] MP The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence completely misses you. You lose 1MP, and have [4/10] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +2 flail of protection! Ouch! That really hurt! You take 10 HP, and have [9/19] HP !!!!! HP Warning !!!!! You lose 2MP, and have [2/10] MP The searing ray hits Terence! Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. A goblin comes into view. It is wielding a +1 dagger of speed. Terence hits you with a +2 flail of protection. You take 3 HP, and have [6/19] HP; You lose 1MP, and have [1/10] MP The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. The goblin shouts! Terence hits you with a +2 flail of protection. You die... Terence says, "Finally, peace and quiet." #......... #.......g. #.......# #.....[.# #.....[.# #.......# #.....@.# #.....@.# #...### #.......# #..ß...### #..<....# ##.ßßßß...## #.......# #..ß..ß.ß... #.......####.ßß....ßß.# #........##..ß..⌠..ß..# #......#.##.ßß....ßß.## #......#.....ßßß..ß..#. #......#####...ßßßß.##. You could see Terence and a goblin. Vanquished Creatures 2 dart slugs (D:1) 4 ball pythons 4 endoplasms 3 giant cockroaches 3 goblins (D:1) 4 hobgoblins 2 jackals (D:1) 3 bats (D:1) 2 kobolds (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:1 | Reached XP level 2. HP: 10/15 MP: 1/8 555 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 558 | D:1 | Learned a level 2 spell: Searing Ray 966 | D:2 | Noticed Terence 977 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic D:2: minmay_skewed_foursquare, layout_basic, guppyfry_early_lair_pool, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 59 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 976 | 939 | 37 | 52 | 744 | 2 | 488.0 | Dungeon | 976 | 939 | 37 | 52 | 744 | 2 | 488.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 843 daAuts D:2: 132 daAuts