Dungeon Crawl Stone Soup version 0.33-a0-797-g2b3b4944bb (webtiles) character file. Game seed: 2108237579418208864 26 Magatonman the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Jan 26, 2025. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (962 turns). Magatonman the Conjurer (Deep Elf Conjurer) Turns: 962, Time: 00:00:43 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 5/8 EV: 11 Int: 22 God: Gold: 36 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Missiles e - 3 curare-tipped darts Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls c - a scroll of poison {unknown} g - 2 scrolls of teleportation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} h - 2 potions of moonshine {unknown} j - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Haunt Necr/Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11038 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You lose 1MP, and have [7/8] MP The magic dart hits the endoplasm. You kill the endoplasm! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You lose 1MP, and have [6/8] MP A goblin comes into view. It is wielding a +0 dagger. MP Full (8) A goblin is nearby! A goblin is nearby! The magic dart hits the goblin! You kill the goblin! You lose 1MP, and have [7/8] MP You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 gnolls come into view. A gnoll is wielding a +1 flail of holy wrath. MP Full (8) There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll shouts! x2; You hear an angry hiss. A gnoll comes into view. It is wielding a +0 halberd. You lose 1MP, and have [7/8] MP MP Full (8) A goblin comes into view. It is wielding a +0 dagger. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) You lose 2MP, and have [6/8] MP The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.....###g####..# #...)........#..# # #.####.##.##.#..#### ..#.#.#..##.##....... .....#.#.#.....#..# ....####.#.###...## ...........###.g#### .##.##.#####.......# .##.##.......###@#.# ....##.#####..#.##.# ....##.# #.#...#.# .##.##.### #.###.#.# .##......###.###.#.# .##......#.........# ###......#)####†.### .........#.##.)..# ####.....#.##.#.## You could see a gnoll. Vanquished Creatures A dart slug (D:2) 3 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:1) 4 kobolds A quokka (D:1) 3 bats (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 272 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 299 | D:1 | Learned a level 2 spell: Searing Ray 962 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, minmay_pentomino_q2 D:2: layout_loops_cross, minmay_misc_feat_tiny Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 1 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 960 | 948 | 12 | 44 | 788 | 2 | 480.0 | Dungeon | 960 | 948 | 12 | 44 | 788 | 2 | 480.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 808 daAuts D:2: 152 daAuts