Dungeon Crawl Stone Soup version 0.33-a0-777-g1cbb7ff58e (webtiles) character file. Game seed: 13671997366611283741 33 Magatonman the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Jan 20, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (1058 turns). Magatonman the Conjurer (Deep Elf Conjurer) Turns: 1058, Time: 00:01:09 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 6/10 EV: 11 Int: 24 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions b - 2 potions of magic f - a potion of cancellation {unknown} g - a potion of might {unknown} h - 2 potions of ambrosia {unknown} i - a potion of curing {unknown} j - 2 potions of resistance {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 8% 2d5 16% 2 Flame Wave Conj/Fire 15% 2d7 36% 4 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10937 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History HP restored. HP Full. (19) There is a stone staircase leading down here. You see here a +0 flail. You climb downwards. The gnoll barely misses you. The gnoll closely misses you. x2 There is a stone staircase leading up, spattered with blood here. The gnoll closely misses you. The gnoll hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. You see here a +0 flail. You take 4 HP, and have [15/19] HP !!!!! HP Warning !!!!! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll barely misses you. You take 5 HP, and have [10/19] HP !!!!! HP Warning !!!!! The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 9 HP, and have [2/19] HP !!!!! HP Warning !!!!! You lose 2MP, and have [8/10] MP The searing ray misses the gnoll. x2; The gnoll misses you. You lose 1MP, and have [7/10] MP The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail! You die... #...# #.......≈≈# #...# #P.....~~≈# #...# #♣....~≈≈≈# #...# #♣....~≈≈≈# #...# #......~≈≈# ##.## ##.....≈≈≈# #.# #######P...~≈≈≈# ##.##############....'.....≈≈≈≈# .#.#..........)g@.##.'......≈≈≈# .'.........>...#####.'...♣..~≈≈# .###...........# ####.....≈≈≈# .# #######..#### #....~≈≈≈# .# ###.## #P♣P..≈≈≈≈# ## #####...###### ########### #....÷.......# #............# #............# You could see a gnoll. Vanquished Creatures 3 gnolls 5 giant cockroaches A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A kobold (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 319 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 950 | D:2 | Learned a level 2 spell: Searing Ray 998 | D:1 | Reached XP level 3. HP: 8/19 MP: 0/10 1058 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1061 | 1030 | 31 | 48 | 887 | 2 | 530.5 | Dungeon | 1061 | 1030 | 31 | 48 | 887 | 2 | 530.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1009 daAuts D:2: 52 daAuts