Dungeon Crawl Stone Soup version 0.33-a0-777-g1cbb7ff58e (webtiles) character file. Game seed: 3644016859485346996 387 Magatonman the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Jan 20, 2025. Shot with a sling bullet by a goblin (3 damage) ... on level 4 of the Dungeon. The game lasted 00:03:24 (2720 turns). Magatonman the Conjurer (Deep Elf Conjurer) Turns: 2720, Time: 00:03:25 Health: 0/32 AC: 3 Str: 10 XL: 6 Next: 49% Magic: 1/17 EV: 11 Int: 32 God: Gold: 140 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . m - +7 rapier of Extremism {reap, Str+6 Int+2} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . o - +0 pair of boots "Sutaluat" {Int+5} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: lethally poisoned (0 -> -2), very slightly contaminated A: magic regeneration, mutation resistance 1, no potion heal 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons m - the +7 rapier of Extremism (weapon) {reap, Str+6 Int+2} (You found it on level 2 of the Dungeon) Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Missiles q - 6 curare-tipped darts Armour a - a +0 robe (worn) l - a +0 pair of boots o - the +0 pair of boots "Sutaluat" (worn) {Int+5} (You found it on level 2 of the Dungeon) Int+5: It affects your intelligence (+5). Jewellery g - an amulet of guardian spirit i - a ring of fire Scrolls f - 2 scrolls of teleportation {unknown} h - a scroll of vulnerability {unknown} j - 3 scrolls of identify {unknown} n - 2 scrolls of revelation {unknown} p - a scroll of amnesia {unknown} r - a scroll of torment {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - a potion of heal wounds {unknown} e - 2 potions of moonshine {unknown} k - 2 potions of mutation Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 6.0 Spellcasting + Level 6.2 Conjurations + Level 3.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 7% 4 d - Fulminant Prism Conj/Alch 14% 3d8 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21278 Temple: D:4-7 Altars: Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are somewhat resistant to further mutation. Potions are less effective at restoring your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) Okay, then. You aren't carrying any items that you can evoke. It was a potion of mutation. You feel extremely strange. Your system partially rejects the healing effects of potions. You feel genetically stable. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 HP, and have [5/32] HP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. A phantom comes into view. You lose 2MP, and have [1/16] MP The searing ray hits the water moccasin. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel sick. A goblin comes into view. It is wielding a +0 dagger. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Translocations skill increases to level 3! You take 1 HP, and have [4/32] HP; You lose 1MP, and have [0/17] MP Unknown command. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... .# #...######.......# #)# .# #..........#.###.###.# .# #...########.###..<..# .# ##.## ###........## .# #.# #....####..# .# #.# #.#........# .#####.#######.....###..# ............###....###..# #####..####.##..@..(.#..# #.## #........... #.# #.......#.. #.# ###?...## . #.. .W...# ### .g.....# ##.#...... #. ....... #. ....#.# You could see a phantom and a goblin. Vanquished Creatures A water moccasin (D:4) An orc priest (D:3) A hound (D:3) 2 orc wizards (D:3) 7 adders A shadow imp (D:4) 2 ufetubi (D:4) 3 dart slugs 9 orcs 6 bats (D:1) 5 endoplasms 3 giant cockroaches 3 goblins 8 hobgoblins 6 jackals (D:1) 6 kobolds 3 quokkas 5 ball pythons 4 frilled lizards 3 rats (D:1) 79 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:2) A kobold (D:2) 2 creatures vanquished. Grand Total: 81 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 69 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 119 | D:1 | Learned a level 2 spell: Searing Ray 330 | D:1 | Found a faded altar of an unknown god. 433 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 935 | D:2 | Reached skill level 5 in Conjurations 991 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1028 | D:2 | Learned a level 4 spell: Fulminant Prism 1033 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1038 | D:2 | Identified the +7 rapier of Extremism {reap, Str+6 Int+2} 1084 | D:2 | Identified the +0 pair of boots "Sutaluat" {Int+5} 1406 | D:3 | Found a glowing silver altar of Zin. 1406 | D:3 | Noticed an angel 1458 | D:3 | Reached skill level 1 in Translocations 1458 | D:3 | Reached XP level 5. HP: 28/28 MP: 2/14 1468 | D:3 | Reached skill level 5 in Spellcasting 2610 | D:4 | Reached XP level 6. HP: 32/32 MP: 13/16 2710 | D:4 | Noticed a water moccasin 2717 | D:4 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 2717 | D:4 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 2719 | D:4 | Killed a water moccasin 2720 | D:4 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, basic_ecumenical_altar D:2: layout_basic D:3: layout_basic, zin_angel D:4: black_bear_nest_1, layout_loops_ring, uniq_menkaure Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 5 6 | 6.0 Conjurations | 5 6 | 6.2 Translocations | 1 2 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | | 14 || 14 Cast: Magic Dart | 77 | 53 || 130 Fulminant Prism | | 4 || 4 Searing Ray | | 4 || 4 Iskenderun's Myst | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 3 | 15 || 18 Dodge: Dodged | 5 | 17 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2720 | 2634 | 86 | 159 | 2077 | 4 | 680.0 | Dungeon | 2720 | 2634 | 86 | 159 | 2077 | 4 | 680.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1180 daAuts D:1: 881 daAuts D:2: 475 daAuts D:4: 183 daAuts