Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 2942321837200745707 22 Magatonman the Conjurer (level 2, 10/15 HPs) Began as a Deep Elf Conjurer on Dec 23, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (676 turns). Magatonman the Conjurer (Deep Elf Conjurer) Turns: 676, Time: 00:00:58 Health: 10/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 5/8 EV: 11 Int: 22 God: Gold: 53 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . f - +0 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons f - a +0 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation {unknown} e - 3 scrolls of torment {unknown} Potions b - a potion of magic c - 2 potions of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Passwall Erth 4% N/A 34% 3 Swiftness Air 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5324 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin barely misses you. You lose 1MP, and have [7/8] MP Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You lose 1MP, and have [6/8] MP Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin closely misses you. You lose 1MP, and have [5/8] MP Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin completely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. You swing at nothing. The goblin hits you with a +0 club. You take 1 HP, and have [10/15] HP Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............†...## .#.#.#.#.#.#.#.#.# .................###### #.#.#.#.#.#.#.#.#..... ..................#.# .#.#.#.#.#.#.#.#.#..# ...................## #.#.#.#.#.#.#.#.#.#.# ................@..## .#.#.#.#.#.#.#.#g#.# . ................## # #.#.# #.#.#.#.#.# .. ........ ## .#.#.#.# . .... #.#.# .. You could see a goblin. Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) 9 frilled lizards (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 319 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 676 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_loops_ring, hex_large, wad_floor_pattern_2, minmay_lizard_pond Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 31 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 675 | 675 | 0 | 0 | 607 | 1 | 675.0 | Dungeon | 675 | 675 | 0 | 0 | 607 | 1 | 675.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 675 daAuts