Magatonman Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (3, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 16, D:1) a +0 dagger (8, 27, D:1) a +0 scale mail (8, 34, D:1) a +0 dagger a goblin skeleton (17, 26, D:1) a rat skeleton (17, 28, D:1) a +0 whip 4 stones (20, 30, D:1) a +0 dagger (21, 7, D:1) a frilled lizard skeleton (24, -4, D:1) 2 stones (31, 6, D:1) a ball python corpse (skeletalised by now) (35, 8, D:1) a frilled lizard skeleton (37, 9, D:1) a +0 short sword a kobold skeleton (37, 13, D:1) 2 poisoned darts (45, 39, D:1) a +0 dagger (50, 26, D:1) a rat corpse (skeletalised by now) (50, 34, D:1) a +0 chain mail (52, 19, D:1) a +0 mace (54, 29, D:1) a bat corpse (skeletalised by now) (55, 1, D:1) 6 stones (60, 43, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Fefil's Jewellery Emporium a ring of protection from fire (300 gold) a +4 ring of slaying (432 gold) an amulet of the acrobat (360 gold) a ring of flight (210 gold) an amulet of magic regeneration (360 gold) a ring of ice (300 gold) a +6 ring of dexterity (432 gold) (0, 0, D:2) a +0 trident (2, 20, D:2) a +0 robe (4, 3, D:2) a +0 whip (10, -8, D:2) a +0 dagger (13, -25, D:2) a +0 short sword (14, -15, D:2) a +0 ring mail (16, 24, D:2) a hobgoblin corpse (skeletalised by now) (18, -15, D:2) an adder corpse (skeletalised by now) (18, 7, D:2) a jackal skeleton (19, 9, D:2) a jackal skeleton (20, 9, D:2) a ball python skeleton (21, 6, D:2) a ball python skeleton (22, 4, D:2) a +0 club a +0 sling a goblin skeleton (27, -7, D:2) 4 stones (28, 10, D:2) a +0 scale mail (31, 7, D:2) a +0 hand axe (34, -14, D:2) a +0 leather armour (34, -3, D:2) a bat corpse (skeletalised by now) (46, -22, D:2) a +0 ring mail (46, -5, D:2) a +0 club (49, -15, D:2) a +0 club a quokka skeleton a goblin skeleton (58, -11, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 sling a +0 dagger (6, 2, D:3) a +0 scale mail (12, 17, D:3) a +0 ring mail (16, 3, D:3) a +0 spear (18, 24, D:3) the ring of Yrog {Fly rC+ MP-10 Dex+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. MP-10: It affects your magic capacity (-10). SInv: It lets you see invisible. Fly: It grants you flight. (26, 15, D:3) 6 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (2, 4, D:4) a +0 scale mail (4, -1, D:4) a goblin corpse (9, 2, D:4) a hobgoblin corpse (13, 3, D:4) a +0 mace (15, -14, D:4) 17 gold pieces Level 6 of the Dungeon (0, 0, D:6) a scroll of enchant weapon