Dungeon Crawl Stone Soup version 0.33-a0 (webtiles) character file. Game seed: 10799257816554726163 74 Magatonman the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Aug 21, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:46 (1832 turns). Magatonman the Conjurer(Demonspawn Conjurer) Turns: 1832, Time: 00:01:47 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 9% Magic: 8/8 EV: 11 Int: 21 God: Gold: 86 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Missiles k - a throwing net Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery j - an amulet of magic regeneration Scrolls e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} i - a scroll of identify {unknown} m - a scroll of revelation {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} g - a potion of heal wounds {unknown} l - a potion of resistance {unknown} n - a potion of haste {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16169 Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History An adder comes into view. An adder is nearby! The magic dart hits the adder but does no damage. You lose 1MP, and have [6/7] MP The magic dart hits the adder. The adder is lightly wounded. You lose 1MP, and have [5/7] MP The magic dart hits the adder. The adder is heavily wounded. The adder misses you. You lose 1MP, and have [4/7] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) The adder closely misses you. You lose 2MP, and have [2/7] MP The searing ray hits the adder! You kill the adder! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. HP Full. (30) You start resting. Magic restored. MP Full (8) Found 4 javelins. You see here an adder corpse. Key pressed, stopping explore. Done exploring. No target in view! Done exploring. Done exploring. Done exploring. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###..## #.......# .###..####.......# ..###....#.......# ..###.....#.....## ...........#...## ..#........#.#.##### ..##.......#...#...## ..##................## .......>.....>..@....# .###.................# .....................# ..##................## #.##......##...#...## #.####...###.####### #.## ##..........# #..# #..........# ##.# #..........# There were no monsters in sight! Vanquished Creatures 2 adders A dart slug (D:1) 2 endoplasms (D:1) 6 goblins 7 hobgoblins 7 kobolds 4 quokkas (D:1) 2 ball pythons (D:1) 8 bats 5 frilled lizards 7 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 258 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 258 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 430 | D:1 | Learned a level 2 spell: Searing Ray 591 | D:1 | Found Kigh's Magic Scroll Shop. 703 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1172 | D:2 | You fall into a shaft and drop 1 floor! 1638 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1638 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/8 1832 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, serial_shops, nicolae_shop_rolling_square, minmay_strange_pillars D:2: layout_rooms D:3: layout_basic, ebering_ecumenical_altar_abandoned, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Short sword | 14 | || 14 Cast: Magic Dart | 82 | || 82 Searing Ray | 5 | || 5 Armour: Robe | 39 | || 39 Dodge: Dodged | 38 | || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1830 | 1809 | 21 | 253 | 1286 | 3 | 610.0 | Dungeon | 1830 | 1809 | 21 | 253 | 1286 | 3 | 610.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1109 daAuts D:2: 509 daAuts D:3: 211 daAuts