Dungeon Crawl Stone Soup version 0.33-a0 (webtiles) character file. Game seed: 13934858589272162813 45 Magatonman the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Aug 21, 2024. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1455 turns). Magatonman the Conjurer(Demonspawn Conjurer) Turns: 1455, Time: 00:02:08 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 42% Magic: 1/7 EV: 11 Int: 20 God: Gold: 19 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: claws 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons e - a +0 hand axe Armour a - a +0 robe (worn) Jewellery f - a ring of positive energy (left claw) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of fear {unknown} Potions b - a potion of magic g - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 14% 1 Hailstorm Conj/Ice 12% 3d6 17% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10542 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate a little health from kills. Message History The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) You lose 2MP, and have [5/7] MP The searing ray hits Terence. Terence is heavily wounded. Terence screams, "I want to be left alone!" You lose 1MP, and have [4/7] MP The searing ray hits Terence. Terence is severely wounded. You lose 1MP, and have [3/7] MP Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 mace. You take 5 HP, and have [19/24] HP !!!!! HP Warning !!!!! You lose 2MP, and have [1/7] MP Terence hits you with a +0 mace! You take 8 HP, and have [11/24] HP !!!!! HP Warning !!!!! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You take 4 HP, and have [7/24] HP; You lose 1MP, and have [0/7] MP You aren't carrying any items that you can evoke. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence attacks as he pursues you! Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ........# ..#.....# ........# ........####### ............†.# ....#########.########### ... #..#.......[# .. ##.@........# . ##.@.......# ##........# #......>.# #........# #........# #........# ###'###### #.## #..###### # You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 3 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) 7 ball pythons 4 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 230 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 230 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 608 | D:1 | Learned a level 2 spell: Searing Ray 803 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 803 | D:1 | Reached XP level 3. HP: 8/24 MP: 4/7 1435 | D:2 | Noticed Terence 1455 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, st_stairs_4 D:2: layout_basic, ebering_ecumenical_altar_rust, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 70 Hand axe || 12 Cast: Magic Dart || 47 Searing Ray || 2 Armour: Robe || 81 Dodge: Dodged || 104 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1456 | 1427 | 29 | 276 | 849 | 2 | 728.0 | Dungeon | 1456 | 1427 | 29 | 276 | 849 | 2 | 728.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1195 daAuts D:2: 261 daAuts