Dungeon Crawl Stone Soup version 0.32-a0-2164-gdab2e85f15 (webtiles) character file. Game seed: 16290467957953374768 34 Magatonman the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Aug 20, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:50 (815 turns). Magatonman the Conjurer(Demonspawn Conjurer) Turns: 815, Time: 00:00:51 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 2/7 EV: 11 Int: 20 God: Gold: 56 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: wreathed by umbra A: magic regeneration, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} f - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of invisibility {unknown} e - a potion of heal wounds {unknown} g - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Passage of Golubria Tloc 2% N/A 82% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11182 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You lose 1MP, and have [4/5] MP You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. MP Full (5) An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! You lose 1MP, and have [4/5] MP You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. c - 3 scrolls labelled LUTUKA ZEMIQI (gained 1) A kobold comes into view. It is wielding a +0 whip. The kobold shouts! You hear an angry hiss. An adder comes into view. The kobold throws a stone. The stone closely misses you. MP Full (5) The magic dart hits the adder. The adder is heavily wounded. You lose 1MP, and have [4/5] MP The magic dart hits the adder. The adder is severely wounded. The adder completely misses you. The kobold throws a stone. The stone closely misses you. You lose 1MP, and have [3/5] MP The magic dart hits the adder. The adder is almost dead. The adder barely misses you. You lose 1MP, and have [2/5] MP The magic dart hits the adder. You kill the adder! The kobold closely misses you. A rat comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. HP Full. (24); You lose 1MP, and have [1/7] MP Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####...#####.#.##.# #. #.....#....#.##.# #. #............#... #. #.....#......#### ###.#...###.######.# .....#####'### #####...........# .......####.....# #...r.K@.......# #.#.#.####.....# #. ####+## #. .. ## You could see a kobold and a rat (wandering). Vanquished Creatures An adder (D:2) 4 bats 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 4 ball pythons (D:1) 3 frilled lizards A kobold (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 294 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 699 | D:1 | Learned a level 2 spell: Searing Ray 814 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 814 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 815 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_rooms, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh D:2: layout_basic, shapermc_ecumenical_altar_notcrosses Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 44 Armour: Robe || 10 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 817 | 799 | 18 | 129 | 563 | 2 | 408.5 | Dungeon | 817 | 799 | 18 | 129 | 563 | 2 | 408.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 721 daAuts D:2: 96 daAuts