Dungeon Crawl Stone Soup version 0.32-a0-2164-gdab2e85f15 (webtiles) character file. Game seed: 4205210904923521622 317 Magatonman the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Aug 20, 2024. Quit the game in a sewer. The game lasted 00:02:51 (2649 turns). Magatonman the Conjurer(Demonspawn Conjurer) Turns: 2649, Time: 00:02:51 Health: 41/41 AC: 3 Str: 8 XL: 6 Next: 20% Magic: 8/12 EV: 11 Int: 20 God: Gold: 65 SH: 0 Dex: 11 Spells: 11/14 levels left rFire . . . e - +1 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + k - ring of willpower HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slow A: spiny 1, demonic magic 1, weakness stinger 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 dagger of speed d - a +1 dagger of venom e - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) i - a +0 helmet (worn) Jewellery k - a ring of willpower (left hand) l - a +6 ring of strength Scrolls f - a scroll of blinking {unknown} j - a scroll of identify {unknown} m - a scroll of amnesia {unknown} n - a scroll of teleportation {unknown} Potions b - 2 potions of magic g - a potion of haste {unknown} h - 2 potions of curing {unknown} o - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.5 Spellcasting + Level 6.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Starburst Conj/Fire 8% 6d4 99% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15589 Sewer (1/1) Zot: 5727 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Spells you cast may paralyse adjacent enemies. You have a small tail. Message History You lose 1MP, and have [10/11] MP The magic dart hits the brain worm. The brain worm is heavily wounded. You lose 1MP, and have [9/11] MP You enter the shallow water. Moving in this stuff is going to be slow. The brain worm's throbbing head pulsates. Something gnaws on your mind! You feel your power leaking away. You take 7 HP, and have [28/35] HP; You lose 2MP, and have [7/11] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (lightly wounded, 93% to hit) The searing ray hits the brain worm! The brain worm is severely wounded. The searing ray hits the brain worm! The brain worm is heavily wounded. (Press . to maintain the ray.) You lose 1MP, and have [6/11] MP The searing ray hits the brain worm. You kill the brain worm! The searing ray hits the brain worm! The brain worm is almost dead. The brain worm's throbbing head pulsates. Something gnaws on your mind! You feel your power leaking away. You take 5 HP, and have [24/35] HP; You lose 3MP, and have [3/11] MP The searing ray hits the brain worm! You kill the brain worm! Your Conjurations skill increases to level 6! You have reached level 6! Your demonic ancestry asserts itself... A menacing aura infuses your magic. You gain 5 HP, and have [29/41] HP; You lose 1MP, and have [2/12] MP You start resting. HP restored. HP Full. (41); You gain 6 MP, and have [8/12] MP Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .~..~..~.....~~ ~~~~..~~.w~~.~. ##.# ## #†#### #~# ##†#~###~# ##~#~~~# ##@#~## ##~#~## #~###~## ##~###~# ##~~#~## ########.####### .........~≈#≈≈≈≈ ~~.~.~...~≈#≈≈≈≈ #######.######## There were no monsters in sight! Vanquished Creatures 2 brain worms (Sewer) Natasha (D:2) Robin (D:2) 4 adders 3 river rats (Sewer) 4 ribbon worms A bat (D:2) 4 endoplasms (D:1) 5 giant cockroaches 15 goblins 13 hobgoblins 2 jackals (D:1) A quokka (D:3) 5 ball pythons 2 frilled lizards 10 kobolds 9 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 146 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 418 | D:1 | Learned a level 2 spell: Searing Ray 473 | D:1 | Reached XP level 3. HP: 22/24 MP: 1/7 886 | D:2 | Noticed Robin 1009 | D:2 | Killed Robin 1062 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1062 | D:2 | Reached XP level 4. HP: 18/30 MP: 3/8 1230 | D:2 | Reached skill level 5 in Conjurations 1353 | D:2 | Noticed Natasha 1363 | D:2 | Killed Natasha 2351 | D:3 | Reached XP level 5. HP: 26/35 MP: 7/10 2390 | D:3 | Found a glowing drain. 2394 | Sewer | Entered a sewer 2604 | Sewer | Reached skill level 6 in Conjurations 2604 | Sewer | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2604 | Sewer | Reached XP level 6. HP: 29/41 MP: 2/12 2649 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_rooms D:2: layout_basic, grunt_decor_resistance, kennysheep_another_room, minmay_octomino_e4, uniq_robin, uniq_natasha D:3: layout_loops_ring, amcnicky_altar_gilded, nicolae_overflow_two_pavilions, gup_sewer_entry_spiral, shapermc_ecumenical_altar_acropolis, nicolae_elevator_lobby_plus Sewer: sewer_co_cracked_pipes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.5 Conjurations | 5 6 | 6.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 37 | || 37 Tailslap | 9 | 2 || 11 Short sword | 24 | 43 || 67 Cast: Magic Dart | 30 | 4 || 34 Searing Ray | 6 | 9 || 15 Stab: Sleeping | | 2 || 2 Armour: Robe | 52 | 23 || 75 Dodge: Dodged | 55 | 22 || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2683 | 2579 | 104 | 465 | 1536 | 4 | 670.8 | Dungeon | 2410 | 2306 | 104 | 350 | 1418 | 3 | 803.3 | Sewer | 272 | 272 | 0 | 115 | 118 | 1 | 272.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1280 daAuts D:1: 949 daAuts Sewer: 272 daAuts D:3: 180 daAuts