Dungeon Crawl Stone Soup version 0.35-a0-1349-gcf8c9bca90 (webtiles) character file. Game seed: 11471567044193553014 21529 MacarOnii the Stormcaller (level 12, -9/73 HPs) Began as a Tengu Air Elementalist on Oct 30, 2026. Was a High Priest of Vehumet. Mangled by an elephant (14 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:38:53 (17261 turns). MacarOnii the Stormcaller (Tengu Air Elementalist) Turns: 17261, Time: 00:38:54 Health: -9/73 AC: 6 Str: 8 XL: 12 Next: 90% Magic: 15/27 EV: 14 Int: 27 God: Vehumet [*****.] Gold: 1208 SH: 0 Dex: 15 Spells: 14/31 levels left rFire + . . (50%) q - +8 mithril axe "Arga" {speed, Will+} rCold + . . (50%) l - orb {Mesmerism} rNeg . . . (100%) k - +2 leather armour {rC+} rPois + (33%) (no helmet) rElec . (100%) n - +0 cloak {rPois} rCorr . (100%) (no gloves) SInv . c - amulet of dissipation Will +.... b - +6 ring of intelligence Stlth +++ o - ring of protection from fire HPRegen 0.32/turn MPRegen 0.20/turn %: acrobat @: on mesmerism cooldown, flying A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion (0%) You were on level 2 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 13 of its levels. You also visited: Ossuary and Bailey. You collected 1208 gold pieces. Inventory: Hand Weapons e - a +0 hand axe of electrocution f - a +4 short sword of freezing i - the +7 trident of Melee {flame, Will+ Str+5} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. q - the +8 mithril axe "Arga" (weapon) {speed, Will+} (You took it off a spriggan in a bailey) Will+: It increases your willpower. It cannot be enchanted further. r - the +1 rapier of the Roseate Spoonbill {freeze, rElec rPois rF+ rN++ Int-4} (You took it off a spriggan in a bailey) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. Missiles g - 7 curare-tipped darts h - 11 poisoned darts Armour j - a +0 cloak of willpower k - a +2 leather armour of cold resistance (worn) l - an orb of mesmerism (worn) n - a +0 cloak of poison resistance (worn) p - a +2 robe of willpower s - a +0 troll leather armour Magical Staves a - a staff of earth d - a staff of conjuration Jewellery b - a +6 ring of intelligence (worn) c - an amulet of dissipation (worn) m - a ring of protection from cold o - a ring of protection from fire (worn) t - a ring of see invisible u - an amulet of wildshape Wands b - a wand of acid (15) c - a wand of roots (16) a - a wand of flame (38) e - a wand of paralysis (13) d - a wand of digging (3) Scrolls N - 2 scrolls of noise e - 4 scrolls of fear {unknown} l - a scroll of fog {unknown} m - a scroll of torment {unknown} o - 4 scrolls of immolation {unknown} u - 4 scrolls of amnesia {unknown} a - 5 scrolls of enchant armour y - 2 scrolls of vulnerability {unknown} c - 4 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} B - 4 scrolls of revelation {unknown} C - a scroll of brand weapon {unknown} E - a scroll of poison {unknown} i - 2 scrolls of identify Potions g - a potion of magic d - 2 potions of lignification {unknown} a - 3 potions of ambrosia j - 2 potions of might {unknown} B - 3 potions of berserk rage e - 2 potions of enlightenment h - 2 potions of haste c - 2 potions of curing M - 5 potions of mutation s - 2 potions of cancellation {unknown} x - a potion of attraction {unknown} z - 4 potions of heal wounds {unknown} D - 2 potions of brilliance {unknown} k - a potion of resistance {unknown} f - a potion of moonshine {unknown} Skills: - Level 8.0 Fighting - Level 3.5 Axes - Level 2.1 Dodging - Level 5.0 Stealth - Level 10.0 Spellcasting + Level 10.8 Conjurations - Level 7.1 Fire Magic + Level 15.5 Air Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 100% 3-8/arc 1% 2 c - Airstrike Air 38% 2d(6-22) 1% 4 d - Sirocco Fire/Air 100% 2d10 1% 2 e - Iskenderun's Battles Conj/Frge 42% 2d11 1% 4 f - Fulminant Prism Conj/Alch 21% 3d12 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Refrigeration Ice 6% 4d8 100% 7 Freeze Ice 52% 1d6 1% 1 Ice Thorns Ice/Erth 52% 1d6 1% 1 Sandblast Erth 26% 2d8 1% 1 Searing Ray Conj 100% 2d8 1% 2 Stone Arrow Conj/Erth 84% 3d12 1% 3 Swiftness Air 77% N/A 1% 3 Volatile Blastmotes Fire/Tloc 64% 2d15 1% 3 Ignite Poison Fire/Alch 32% N/A 4% 4 Slow Hex 52% N/A 6% 1 Summon Small Mammal Summ 52% N/A 6% 1 Call Imp Summ 26% N/A 10% 2 Lesser Beckoning Tloc 26% N/A 10% 2 Forge Blazeheart Golem Fire/Frge 32% N/A 14% 4 Fugue of the Fallen Necr 13% N/A 19% 3 Launch Clockwork Bee Frge 13% N/A 19% 3 Ozocubu's Armour Ice 13% N/A 19% 3 Passwall Erth 13% N/A 19% 3 Animate Dead Necr 13% N/A 52% 4 Passage of Golubria Tloc 13% N/A 52% 4 Petrify Alch/Erth 6% N/A 52% 4 Summon Forest Summ/Tloc 6% N/A 86% 5 Summon Hydra Summ 6% N/A 100% 7 Polar Vortex Ice 6% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (2/5) D:8 Ossuary (visited) Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D:6 1 runed translucent door D:9 exclusion: staircase Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The elephant tramples you! You are shoved backwards! The elephant misses you. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The elephant is struck by an arc of lightning. The elephant is moderately wounded. You are struck by an arc of lightning. The elephant is struck by an arc of lightning. The elephant is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. Your battlesphere fires at the elephant! The barrage of energy hits the elephant! The elephant is severely wounded. The elephant tramples you. You are shoved backwards! The elephant closely misses you. You are too injured to fight recklessly! Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant (severely wounded, 100% to hit) The zap hits the elephant but does no damage. The elephant is severely wounded. Your battlesphere fires at the elephant! The barrage of energy hits the elephant. The elephant is severely wounded. Your orb has recharged its mesmeric power. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You are shoved backwards! Your orb emits a pulse of dizzying energy. The elephant trunk-slaps you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an elephant (severely wounded, dazed, chance to affect: 16%) The elephant resists with almost no effort. The elephant snaps out of its daze. The elephant tramples you! You die... #....÷.:# ##.......# #........# ##....>÷.# ###......÷<# #.#.......÷## ##........÷..# ####...#..