MTDW Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 10, D:1) a +0 robe (16, 8, D:1) a +0 ring mail (33, 8, D:1) a bat corpse (skeletalised by now) (38, 31, D:1) a bat skeleton (41, 29, D:1) a +0 dagger (44, 6, D:1) a +0 sling (46, 33, D:1) a quill talisman (50, 28, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (16, 28, D:2) a rat skeleton (19, 28, D:2) a +0 club a +0 leather armour (25, -15, D:2) a hobgoblin corpse (skeletalised by now) (25, 4, D:2) a +0 club (26, -8, D:2) a +0 lajatang (26, 26, D:2) a +0 mace (37, 22, D:2) a frilled lizard skeleton (41, -16, D:2) a quokka corpse (skeletalised by now) (46, -18, D:2) a jackal corpse (skeletalised by now) (53, 8, D:2) a frilled lizard skeleton (57, 26, D:2) a +0 sling (58, 25, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 whip of draining a +0 whip a gnoll corpse (2, -2, D:3) a +0 spear a gnoll corpse (2, -1, D:3) a +0 club a gnoll corpse (7, -4, D:3) a +0 plate armour (10, 14, D:3) a +0 scale mail (35, -7, D:3) a curare-tipped dart (37, -7, D:3) a curare-tipped dart (40, 8, D:3) the +0 ring mail of Beogh, Cursing {rF+ rCorr Int-4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). It cannot be enchanted further.