MTDW Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 18, D:1) a +0 club a kobold skeleton (5, 22, D:1) a +0 whip (6, 18, D:1) a hobgoblin skeleton (9, 8, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, 31, D:1) a hobgoblin corpse (skeletalised by now) (11, 33, D:1) a +0 dagger (32, 37, D:1) a +0 club a goblin corpse (skeletalised by now) (36, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (36, 34, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (37, 4, D:1) the inkwell talisman of Duck's Teeth {*Slow MP+6 SInv} [inkwell talisman] *Slow: It may slow you when you take damage. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (38, 20, D:1) a +0 falchion (38, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 8, D:1) a frilled lizard corpse (skeletalised by now) (40, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 2, D:2) a +0 leather armour (6, 29, D:2) an adder corpse (11, 13, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, 9, D:2) a +0 ring mail (12, 12, D:2) a jackal corpse (skeletalised by now) (12, 14, D:2) a bat corpse (skeletalised by now) (22, -7, D:2) a +0 hammer (22, -6, D:2) a +0 hammer (23, -8, D:2) the +3 hammer "Zeqacsog" {flame, rF+ Will+ Int+3} rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (23, -7, D:2) a +0 hammer (23, -6, D:2) a +0 hammer (24, -7, D:2) a +0 hammer (24, -6, D:2) a +0 hammer (24, 4, D:2) a curare-tipped dart (24, 20, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (25, -8, D:2) a +0 hammer (25, -7, D:2) a +0 hammer (25, -6, D:2) a +0 hammer (25, 5, D:2) a +0 hammer (29, 14, D:2) a +0 robe (35, -5, D:2) a jackal skeleton (35, -4, D:2) a jackal skeleton (40, 12, D:2) a rat corpse